GAME DETAIL
COLORS of NOBILITY
Every enemy drops unique curios. Every NPC unlocks permanent changes to the story. Every biome has unique interactions and consumables. There is no right way to play the game, just a carefully crafted world for Fork to explore and discover in this hand-drawn rogue-like deckbuilder.
このゲームについて
Steamの詳しい説明を読む
COLORS of NOBILITY is a story about Fork's journey to discover the meaning of nobility.
(It's also a hand-drawn rogue-lite, deckbuilding game with elements of choice-making, inventory management, and achievement hunting.)
EVERYTHING DESERVES TO BE SPECIAL
Every attempt into the forest features changing maps and branching paths! Fork will encounter different enemies, NPCS, and biomes each time.
Every enemy drops unique curios.
Every NPC has storylines to unlock permanent upgrades and changes to the story.
Every biome has different map interactions, enemies, and consumables.
Every aspect of the game is hand-drawn in a whimsical style.
(There will be no re-colors of enemies to inflate the diversity. Each enemy also deserves to be special!)
IT'S A CARD GAME
Fork can pick and choose from (currently) 225 cards and upgrades to fight enemies in turn based combat!
(Enemies also use their own cards to battle to make it fair.)
Utilize over (currently) 60 curios, consumables, and currency in your inventory to turn the tides of the battle!
THERE'S NO RIGHT WAY TO PLAY THE GAME
Everyone knows that consumables are red, curios are blue, and the way Fork manages his knapsack is up to you!
Fork's adventure features different endings as storylines between the characters change. After all, it's a story about learning!
Although there are hidden achievements all throughout the game, the game is designed to be enjoyable without stressing over being completionist! That way Fork's choices matter even more.
OTHER NOTES
This game is being created mostly by one person, with the help of one other person.
We hope to collaborate with the community to make COLORS of NOBILITY as great as it can be.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。