PlayMEX
蟹运轮回-破碎的世界の作品画像

GAME DETAIL

蟹运轮回-破碎的世界

種別:ゲーム 発売日:2026年8月17日 日本語対応未確認
264円

An endless banner defense game.

このゲームについて

Steamの詳しい説明を読む

In this endless banner defense game, enemies launch relentless around-the-clock assaults on your city. You’ll need to carefully manage your units’ Energy and implement a three-shift rotation system to keep your defenses running.
Unit animation speed is linked to energy. When you find that a unit moves/attacks very slowly, it means it's time for the unit to return to the city and rest.
The map evolves dynamically in two ways:
• Automatic Evolution: At the end of each turn, the terrain shifts based on weather, wind, and seasonal changes.
• Unit-Induced Evolution: Attacking empty tiles or having attacks dodged can alter the terrain depending on weapon type, element, and damage dealt. Accumulated damage will eventually transform the tile type.
Action sequence: The side with the highest number of actions in this round acts first, and both sides alternate actions. When there is a large difference in the number of people, the majority can take action on multiple people at once. The current number of people that can be taken is displayed below the bottom right end button.
Frontline position: Based on the above action sequence mechanism, when the front line is close to the enemy's birth point, the number of enemies is relatively small, making it easy to gain the advantage of being first and taking multiple actions. However, at this time, the distance from the city is far, the supply line is long, and changing personnel requires more time; On the contrary, when the front line is located under the city wall, the enemy gains the above advantages, but players can quickly exchange units for combat; When in the middle of the map, the numbers of both sides are close, resulting in a standard one-move-per-turn dynamic, much like a game of chess.
Explosion (Player Exclusive): Sacrifice specific attributes permanently for a short-term power spike. Note that Constitution only triggers automatically when facing death. If the HP boost negates the fatal blow, the unit enters a "near-death" state; otherwise, they perish permanently but may return as spirits to aid you at least twice.
Since characters will inevitably be phased out as the game progresses, there’s no need to over-invest in micro-management: growth is fixed, gear is class-bound, and units will autonomously train or cultivate every turn as long as they’re assigned to city facilities.
Enjoy diverse playstyles with over 100 gifts , 21 flair skills, 20+ personality traits, and unknown number of professions...

Gift will be randomly generated when the unit is created. Basic rule: 1 gift from each level will be randomly selected, and the gift level will not exceed the unit's comprehensive flair rating. Units in the middle rating (DD, CC, BB, AA, SS) will receive an additional blank book corresponding to their level
Gift list (version 1.0.2), sorted from low to high level:

Day/Night System: Enemies during the day and at night belong to different factions and races, and they will even fight each other. Enemies that don't belong to the current day/night cycle will suffer penalties each turn to ensure they leave the battlefield quickly.
Calendar Events: Many days feature events that affect all parties indiscriminately, lasting for one full day.

Rest Day: On the last day of each week, there will be no enemy attacks during the day, and gold mines will respawn on the map. You can send units to collect them to obtain gold nuggets and experience. The gold nuggets can be sold for gold.
Squad Expansion: On the rest day, you can recruit up to 3 new recruits. Before recruiting, you must choose whether to upgrade the new recruits' Flair or increase your squad size limit for the week. For new players, it is recommended to mirror the enemies' choice.

Special Commands: Certain skills or talents can add or enhance new commands.
Flair Skills: These skills are unlocked or upgraded when the corresponding Flair reaches a specific tier. For each Flair, you must choose one skill from three options, and this choice is permanent.
Relationships: Units can increase their affinity in various ways, such as being within line of sight or adjacent at the end of a turn, helping others, staying in the same facility, or attending parties. The difficulty of gaining affinity varies between different personalities. Affinity allows you to learn gifts from friends, with higher-level gifts requiring greater affinity. It also influences characters with specific personalities/gifts.
City Facilities: Cities have various facilities with different functions, broadly categorized into training, recovery, and buffs. Each facility can be upgraded once per day.

Loyalty: A unit's combat effectiveness is directly proportional to their loyalty. Different personalities gain or lose loyalty in different ways. However, a common rule for most (with a few exceptions) is that attacking allies or aiding enemies will decrease loyalty. Units with low loyalty may flee from the battlefield, but rest assured, they won't return for revenge. Once loyalty exceeds 100, it becomes exponentially harder to increase further.
Each turn, a weapon can be used once for either an attack or healing. Although dual-wielding classes can use both weapons in a single turn, each use consumes stamina, making sustainability a concern.
The opening backstory hints at certain game mechanics.
The amount of content shown in the ending depends on how many years you survived and the difficulty level, with a maximum of four paragraphs displayed.
On higher difficulties, AI behavior becomes nuanced, with enemies making decisions based on their unique personalities rather than following simple patterns.
The game offers seven preset difficulty levels: VeryEasy, Easy, Normal, Hard, VeryHard, Nightmare, and Unsolvable. You can also customize individual difficulty settings to suit your own playstyle.

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注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月30日 10:27(25日経過)
Steamフォロワー数 5人 最終観測:2026年8月28日 22:16(27日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月30日 10:27(25日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 5人 最終観測:2026年8月28日 22:16(27日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

#category_playable_at_your_own_paceSteamクラウドSteam実績カスタム音量調整データファミリーシェアリングマウスのみのオプション時間制限付き入力なしでプレイ可能難易度の調整

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基本情報

発売日
2026年8月17日
価格
264円
価格区分
有料
開発元
秋风叶雨
販売元
秋风叶雨
対応OS
Windows / Mac / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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