GAME DETAIL
I'm In Charge
As "person in charge" in this game, you will travel to the scenes of classic negotiation events and become that crucial negotiator. Use your rhetoric to persuade the stubborn AI to give up their ideas.
このゲームについて
Steamの詳しい説明を読む
As "person in charge" in this game, you will travel to the scenes of classic negotiation events and become that crucial negotiator. Use your rhetoric to persuade the stubborn AI to give up their ideas.
Become the "person in charge"
Confront the key roles played by AI, pick up your keyboard and wisdom, and persuade the other party.
Facing a stubborn "opposing debater", you are a crucial negotiator.
Facing a silent "interrogation target", you are a witty interrogator.
Well-known negotiation events
The chubby person once declared, "I won't talk even if you kill me!" Then, you managed to persuade them...
A ruthless killer arrives at your inn, and with your eloquent persuasion, you convince them to take their own life...
As the king of the Kingdom of Women, how would you persuade the "sacred monk" to stay if he insists on leaving...
You are the sole negotiator sent by the united government to deal with the 3T Planet aliens coming to destroy Earth. Good luck...
As an emergency call operator, you need to quickly determine where the hostage, who cannot speak on the other end of the phone, is being held captive by the kidnappers...
...
Innovative AI gameplay that keeps you hooked In all events
Your opponent's rhetorical strategies are not limited to the developer's preset text, but are driven by a genuinely powerful AI language model.
All art resources in the events are generated by the latest AI drawing tools.
How we use AI in this game?
This game is our innovative "AI Experiment Game" that aims to entertain while showcasing the capabilities of various licensed AI services such as ChatGPT, MidJourney, and Minimax. This free demo includes three levels, each featuring different debate subjects. The challenge is to persuade your AI opponents to accept your viewpoints before the number of turns (the clock) runs out.
For now, we ask our demo testers to use Simplified Chinese as the main language.
Here is a brief rundown of the game mechanics:
1. You engage in a debate with an AI character driven by ChatGPT, termed the "Rival". The conversation is steered by inputting arguments that you believe will sway your Rival's stance. The Rival's responses are shaped by a set of predefined parameters.
2. The AI Rival will reply with a counter-argument generated by the AI server. Typically, these characters are quite challenging to persuade.
3. The game then forwards the AI Rival's response to another AI entity, referred to as the "Judge".
4. The Judge evaluates the Rival's response and informs the game whether the Rival is "Convinced" or "Not Yet".
5. If the Judge deems the Rival "Convinced", you are notified that the "Mission is Completed". If not, the debate with the AI Rival continues.
It's worth noting that the AI, both the Rival and the Judge, are not perfect. At times, their logic may seem off, reflecting the nascent stage of Large Language Models (LLMs). This is why we are launching this Free Demo build and planning a closed Alpha test. We believe that patience is key as we navigate through this exciting phase of AI development.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。