GAME DETAIL
UMBA
3D online magic duel (PvP), with sandbox-like Magic Lab and real time non-target combat system. The game combines exciting mix of ability to create your own spells & skills in the Magic Lab and battle it out in the magic combat. Follow us on Discord: https://discord.gg/juGBzkAwg9
このゲームについて
Steamの詳しい説明を読む
3D online magic duel (PvP), with sandbox-like Magic Lab and real time non-target combat system. The game combines exciting mix of creating spells & skills in the Magic Lab and deep magic combat tactics.
UMBA is a one-of-a-kind game that allows players to create magic, as they like it, and no spell or skill is given from the outset.
The key object of the game is the magic not the mage. Magic interactions, transformations, damage and debuffs are cleverly designed and fun.
UMBA is about players using their imagination, creativity, skill and strategic thinking to stand out.
In UMBA every spell and skill is your own. Players define many functional settings by distributing available points. Number of spell points is based on player’s level.
UMBA is for players who appreciate well balanced, diverse, skill based PvP and extraordinary challenge.
Sandbox-like Magic Lab: freedom to create spells & skills. Currently there are 7 types of spells and 8 types of skills, with impressive number of functional settings.
Unique sets of spells & skills, limited only by player’s imagination.
Unique gameplay mechanics: player’s curiosity & skill on the battlefield is rewarded with superb spells and debuffs interactions & transformations. Spells’ interactions is the next level of game mechanics, resulting in a remarkable metamorphosis and creation of completely different spells during the battle. Same spells interact in different ways, whether they are your own or not, fully or partially intersect.
Alive self-developed meta: found a winning combination? See how long until others copy you or find better. Always searching for optimal strategy is at the heart of UMBA. Players must be flexible and use different strategies to win. It can be a mix of slow defensive approach, hit & run tactic or blitz-crieg style. Mix & match strategies or stick to your preferred one.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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