GAME DETAIL
TeamSpec
The class-based shooter where you can make your own class, both in terms of gameplay and looks!
このゲームについて
Steamの詳しい説明を読む
TeamSpec is the class-based shooter where you can make your own class! Change your stats by allocating points into three categories: Power, Pick, and Support. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you!
Experience unique game modes such as:
Service
You win the game by pushing into the enemy base and killing their boss while also protecting yours.
Maps are symmetrical
Soul Banking
A player destruction and capture the flag hybrid where you gather souls from either extracting them at the enemy base or killing players, and take them back to your base to bank them.
Maps are symmetrical
Conquer
Long and narrow symmetrical maps
Stand in a capture area that spans the entire width of the map and moves deeper into the map towards the enemy teams spawn room. Once it reaches their spawn room, you win.
Somewhat similar to tug of war but with territorial control.
And some familiar modes like Payload.
A unique twist on the class based shooter genre
You can either pick from a preset list of classes, or create your own from scratch. That means allocating stat points (called spec points) and choosing what weapons you equip. The more health you have, the bigger you are, so be careful as it makes you easier to hit.
Unbound self expression
An excessively deep character creator and cosmetic system that supports up to 11 different equippable regions.
The higher your max health is, the more muscular your player will be.
Choose between a masculine animation set and a feminine one.
Configure your testosterone/estrogen ratio to make your character anywhere between male and female.
Change your skin, eye, hair, undershirt, and underwear color.
Small indie game dev team
Development for this game started in 2020, as a my own dream. Currently we have contributions from:
Gamepro5 - Game Designer, Programmer, Project Lead
Radijiu (Cody Blower) - Technical 3D Artist
FungiDuck (Brody Warner) - Character Artist and Concept Artist
I am proud to say that ZERO diffusion AI models were used. I strongly believe that diffusion AI is the most unethical type of AI and that the art it generates always looks horrible. I tried using it as concept art for references in 3d modeling but even as concept art it looked horrible and made no geometric sense. I cannot imagine how some developers use it for production assets.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。