GAME DETAIL
Palladium
A classical FPS based on movement filled with metroidvania elements and power ups to find by exploring the interconnected levels.
このゲームについて
Steamの詳しい説明を読む
Palladium is a one-man team videogame designed to mix classical FPS and metroidvania elements. The gameplay revolves around battling hordes of enemies paying particular attention to movement and positioning, almost dancing around the various fight challenges placed in the levels.
The most prominent features of Palladium are:
10 interconnected levels plus the tutorial one for about 4 and a half hours of gameplay.
12 different enemies in the current early access content.
6 different weapon variants in early access content: 2 variants of pistols, 2 of shotguns, an SMG and a grenade launcher.
Frantic action and fights: both in terms of "ordinary" fights while exploring the levels and in confined arenas that pose an higher challenge to the player
No hitscans: the game is all about movement, dodging and evading threats and bullets
Exploration and secret hunting: secrets are not hidden in a random wall that you have to click. Their presence is hinted by visual and audio clues. Some secrets require a specific weapon to unlock or to beat a (simple) platforming section or hunt for switches (that are well visible but placed out of sight).
Power ups and weapon variants: each weapon has power ups and variants that can be found and unlocked
Interconnected levels: the player will need to traverse parts of explored levels to progress through the game. Once a level has been cleared, enemies will appear in limited numbers but it won't be a walk simulation
3D level map and global map to not get lost in the abovementioned interconnected levels.
A lot of gibbing!: total and partial gibbing effects for each enemy.
Autosaves, bunny hopping and key rebind (no controller support right now)
Power ups are acquirable by exploring different paths or paying attention to the surroundings, graphical clues will give away the presence of a secret in the area and most of the time the player must solve a light platforming section, a quick switch-hunt or a short maze to reach the power up. Such power ups are used to modify the behaviour of the weapons and enhance the player movement capabilities.
The player is free to move back and forth between levels and areas as s/he will often find a closed path that requires a key, a tool or a powerup in order to be unlocked.
The action takes place in a dystopian world inspired by 1984 and Fahrenheit 451 and the narrative of the levels is expanded by tomes of lore scattered through the levels.
The whole experience is framed by a magnificent soundtrack composed specifically for each level, that dynamically changes in the most tense situations. The soundtrack was composed by Giordano Aisa, who joined the development of Palladium with his music and his passion for boomer shooters.
Last but not least, if anyone did not notice from the screenshots, the whole point of the game is to simply paint the level red.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 88.24% / 17件 取得:2026年7月24日 21:06
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月17日 09:54(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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