GAME DETAIL
LabyrInk
LabyrInk is the result of a 5-day Game Jam. It's an exciting third person shooter where the environment starts out completely invisible. You and other Goblinks must paint it up in order to reveal a path to your opponents. Features two distinct game modes: Last One Standing and Deathmatch.
このゲームについて
Steamの詳しい説明を読む
DISCLAIMER: This is the result of an internal five-day Game Jam @ Double Dash Studios!
Made in a week by a team of five, LabyrInk is our very first attempt at making a multiplayer game in Unreal Engine. In its current state, our game provides a very compact experience. Between working on a new engine, implementing multiplayer features, and making sure we finished with as little bugs as possible, LabyrInk's content is bite-sized.
We suggest you enjoy it with your friends for a good laugh! Now, about the game itself:
LabyrInk is a PvP Shooter Arena where the arena itself is invisible.
Customize your character's color to stand out in the chaotic mayhem;
Paint the environment strategically to reveal hidden paths and gain an advantage over other players;
Choose your playstyle: quickly ambush opponents or embrace stealth, covering your footprints and minimizing noise.
Overload other Goblinks with your ink to make them explode in a spectacular display!
Two game modes to choose from: Last Ink Standing and Deathmatch;
In the spirit of a Game Jam, there were also plenty of features that were cut for time. Among them are:
A Splatoon-inspired gamemode, where the goal is to paint as much of the map as possible;
Team Deathmatch, where players team up under the same color;
Ammunition and Powerups;
An option for all gamemodes that would make players invisible as well as the labyrinth, forcing players to adopt a more 'hunting' approach;
Multiple premade levels, rather than just one, including a circular labyrinth;
Sudden Death for all gamemodes, where after a configurable timer, walls would disappear to speed things up;
Shifting labyrinth walls;
Much-needed improvements to net code - from client side prediction to server-side rewind;
Persistent data related features, such as player level and match rewards that would typically be used to unlock cosmetics and such;
Join us on Discord and let us know if you'd like to see LabyrInk developed to its full potential!
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 84.62% / 13件 取得:2026年7月24日 17:31
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月18日 00:00(50日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。