GAME DETAIL
Pan's Survivor Chess
This is a auto-battler & vampire-suvivor like game.
このゲームについて
Steamの詳しい説明を読む
Overview
This is a auto-battler & vampire-suvivor like game,How to play
Buy units from shop
Drag units from bench to field
Keep doing that forever
Gameplay Features
Auto-chess shop
Auto-chess bench
Auto-chess match 3 upgrade system
Auto-chess unit trait bond system
2D infinite grid map
Vampire-survivor enemy spawning and targeting
Technical Features
2D disc physics
Binary data save/load
Game specific UI framework
XML data save/load
Data-driven architecture
Tutorial
Leaderboard
Engine Features
2D / 3D rendering with DirectX
Audio rendering with FMOD
Event System
DevConsole
XML loading with tinyXML2
Image loading with stb_img
Perlin/Fractal noise with squirrelnoise4
Multi-threading
2D Heat Map
Xbox support with xinput
2D / 3D Simple Geometry Physics
Background
Hi, I am a programming student at a game school working towards my master degree. This is a portfolio project that I made for a class during the summer term around June and July, time span of 8 weeks, and total hours spent on this project is roughly 90 hours. This is developed inside my own engine that has been created in the past school year. I did the Art and Audio as well, using Aseprite and 1BITDRAGON, the art creation time also count towards the project time, while audio is done after the project due date. Due to my lack of skill in art and sound, those part of the game are less complete.Future Plan
This is the first self guided project for the school and there is still two more to come. So my time to work on this is very limited, perhaps I will only find time to polish this after I graduate which is 1 year after the release date.
At this point, the audio is not done yet, and I still haven't done any vampire-survivor mechanics like the select 1 from 3 upgrade, mini boss, and chess. I will definitely try to get these in before other things.Update
I see people leaving bad reviews and sorry that this game can not live up to the expectations, and I value those feedbacks and plan to rewrite the entire project after I landed a job, estimated 2025.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 82.35% / 17件 取得:2026年7月24日 13:37
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月18日 17:16(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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