GAME DETAIL
High Strategy: Oradros
High Strategy: Oradros is a minimalist grand strategy game set in an original, low-fantasy world of hoplites and dinosaurs. There is no micromanagement, only decisions. All 40 playable realms have distinct starting conditions and goals.
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Steamの詳しい説明を読む
The first High Strategy game was Urukon, which was a grand strategy enthusiast's attempt to find a purified core loop of decision-making. And it worked! High Strategy: Oradros builds on that proof-of-concept with a larger world, a more dynamic set of actions, additional mechanics and interactions, and a better UI.
This is not a graphically intensive game, and you don't get to watch animated armies clash in glorious battle. Instead, you get a quick and steady stream of consequential decisions.
Here are some considerations you'll need to juggle:
All 40 playable realms start in different parts of the same map, with asymmetric starting conditions.
Campaigns last hundreds of turns, and every realm has a unique set of cities it seeks to capture.
You are not racing against the AI-controlled realms, and their reasoning is itemized in a way you can interact with.
There are no arbitrary limits to how much you can expand, but even the largest realm still only gets one action per turn.
A realm's capital cannot be moved, and any realm that loses its capital is immediately destroyed.
Cities are surrounded by different terrains, which affect their economy, possible random events, and the ability of different armies to fight over them.
The way battle works is stark: attacking and defending consumes soldiers like a currency. But there are systems for efficiency and surprise breakthroughs.
Spying is an alternative or supplement to battle, and its success chance depends on the happiness of the locals.
The kinds of military units available to you depend on who lives in your realm, as different cultures customarily fight in different styles.
Most unit types gain experience through use, which unlocks upgrades. Units with more possible upgrades are weaker at the start, but stronger later on.
There is no one-size-fits-all army composition, and changing your composition is easy. But any time you do so, you become temporarily vulnerable.
Trade earns money, but the realm you're trading with earns just as much.
You can quickly raise an army through conscription, but it consumes population.
Almost all projects to enhance your cities are temporary and mutually exclusive.
There are no AI bonuses: everybody plays by the same rules.
A variety of random events will sometimes upset even the most well-laid plans.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 84.62% / 13件 取得:2026年7月24日 12:46
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月18日 20:27(38日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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