GAME DETAIL
机甲之旅
This is a placement game. Due to the invasion of EB and D&D, humans learn and research new technologies, which enable them to manufacture and transform mechas; It can also cultivate pilots and develop cities. Finally eliminate all invading enemies
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Steamの詳しい説明を読む
In XXXX, there were multiple unknown spatial fluctuations on Earth, with strange beasts (some with strange abilities, codenamed EB) and unknown armies (mainly using mechs for combat, codenamed D&D) appearing at the centers of multiple fluctuations. At the same time, there were strange changes in the local environment around the fluctuation space, and from then on, the Earth fell into a tripartite struggle. After a period of time, humans have initially mastered some of the techniques of D&D for manufacturing mechs and training pilots. At the same time, due to the small number of D&D, their power development is relatively slow, and most of the EB stay in place, which to some extent limits the development of D&D, causing the three sides to temporarily maintain a balanced state. In this situation, the emerging free explorers collaborate with human armies to seek new breakthroughs...
This is a placement game with fewer clicks and waiting for revenue
In the game, you will experience the feeling of becoming an seeker while also becoming a bit of a town administrator
When becoming an seeker driving mechas, complete tasks, earn rewards, accumulate resources, and gradually improve oneself; You can also find partners, team up for battles, and enhance team capabilities; It can also meet the needs of towns and increase the upper limit of towns and teams at the same time
When becoming a town administrator, watching seekers complete tasks allows the town to acquire the resources needed for development. Although some conditions may automatically unlock, you can still decide when to unlock new skills for mechas, weapons, chips, and components, control the timing of launching a campaign against Disasters, and customize the design of mecha drawings to create your favorite mecha types
The following are the main features of the game:
Manufacturing mecha - Design new drawings, manufacture different mechas
Transforming mechas - Combining different weapons, chips, and components to build various distinctive mechas
Strengthening mecha - enhancing mecha attributes
Training pilots - changing pilot attributes and abilities, finding suitable mecha combinations
Searching for partners - forming a team, fighting together, and completing tasks together
Rich ability combinations - about 100 types of mechs, weapons, chips, components, and pilots in total, combined and matched with each other
Improving Technology - By analyzing enemy data through combat, we can enhance our technological and scientific research levels
Unlocking new capabilities - the ability to consume core data and freely control the unlocking of mechs, weapons, chips, and accessories
Multiple task forms - require simplicity, flexible selection, no need for constant attention, can be completed with simple placement
Conquer D&D - Consume collected materials and freely dispatch troops to conquer
Seek Area - Collect different material resources to manufacture mechas, weapons, chips, and components
Collect raw materials - discover mining areas during exploration, dispatch teammates to automatically collect
Research site- Discovering a base during seek, attacking can obtain research materials
Three types of combat methods - normal, assault , and conquest
Assault - Attack on a discovered research site, with a limited number of personnel, and will continue to fight until the end
Conquest - Dispatching troops to engage in large-scale battles with both sides until one side is completely killed. The seek team is free to choose whether to participate in the battle
If you have any questions or bugs, please feel free to leave a message
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 66.67% / 15件 取得:2026年7月24日 12:09
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月18日 21:57(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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