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Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: Kobolds of Golarion
Pathfinder RPG - Pathfinder Companion: Kobolds of GolarionTraps, Tribes, and TenacityDwelling underground in the dark and twisting sprawl of their tunnels, kobolds make unlikely heroes. Pathfinder Player Companion: Kobolds of Golarion unlocks the potential of this cunning an
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Pathfinder RPG - Pathfinder Companion: Kobolds of Golarion
Traps, Tribes, and Tenacity
Dwelling underground in the dark and twisting sprawl of their tunnels, kobolds make unlikely heroes. Pathfinder Player Companion: Kobolds of Golarion unlocks the potential of this cunning and skilled race, showing how the talents kobolds have trained in since birth--trapmaking, teamwork, and sneakiness--make them excellent dungeon delvers. Unlike some of the less intelligent creatures that share the Darklands with them, kobolds make allies among the surface races and exert influence in many of Golarion's cities. Though they're limited within their rigid tribal rules, kobolds have the ambition of dragons!
Many of the character options in this book can work for other types of characters who want to use traps or fight in the same style as kobolds. Others relate directly to the unique parts of kobold life, such as the significance of the way their scales mimic the hues of the chromatic dragons. Bring this reptilian race's best skills into the adventuring life with Pathfinder Player Companion: Kobolds of Golarion!
Inside this book, you'll find:
A look into the tightly ordered kobold tribes that live in the Darklands--their life cycles, worship, and cultural behaviors--and an overview of several specific tribes that have risen to prominence on Golarion.
More tools to build an interesting kobold character, from archetypes and feats to random kobold characteristics and traits.
Insight into the spiritual lives of kobolds, including the deities they worship, the sorcerous talents they excel at, and the dragons they revere.
The tools of the kobold trade, including an easy-to-use system for traps, a plethora of magic and alchemical items, and several trapped decoys!
This Pathfinder Player Companion is intended for use with the
Pathfinder Roleplaying Game , but can easily be incorporated into any fantasy world.
Written by Tork Shaw, Mat Smith, and Jerome Virnich. Cover Art by Dan Scott.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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