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Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: Demon Hunter's Handbook
Pathfinder Companion: Demon Hunter's Handbook for Fantasy Grounds. Lead the charge against demons in the Abyss with this player-focused book. Includes new feats, archetypes, spells, and magic items to slay demonic foes. Converted for use within Fantasy Grounds with added maps, tokens, and handouts.
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Pathfinder RPG - Pathfinder Companion: Demon Hunter's Handbook
Raise your banner and lead the charge in your fight against the dreaded demons of the Abyss with Pathfinder Player Companion: Demon Hunter's Handbook! Whether you're crusading against the demons crawling from the horrific Worldwound or you've traveled all the way to the Abyss to fight these fiends on their own turf, this volume will give you everything you need to face off against the forces of the demonic horde.
Demon Hunter's Handbook contains player-focused, in-depth discussions of demons, how to slay them, and the best ways to survive encounters against these despicable foes. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:
Traits and advice for characters whose pasts have been soiled by the taint of demons or their cultists.
Tips and guidelines for joining Golarion's various demon-hunting organizations, as well as advice on how to start your own.
New feats, rage powers for brawlers who seek to stand toe-to-toe with demonic foes, and archetypes like the cold iron warden--perfect for cult-busting inquisitors!
Innovative new demon-slaying tools and weapons born from the efforts of the Mendevian Crusades.
Details on the most heinous demonic foes, from the teeming rabble of the Abyss to unfathomable demon lords!
In-depth details on the Worldwound and the Abyss, as well as traits for the unfortunate characters that hail from these dark realms.
New spells, magic items, methods of demon interrogation, kits to prepare you for fights with demons, and much more!
Written by Philip Minchin, F. Wesley Schneider, and Jerome Virnich. Cover Art by Jason Engle.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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