GAME DETAIL
Trivals
A multiplayer sport where the goal adapts to stop you. No aim assist. No randomness. Just ball physics, hero abilities, and a target that gets harder to break the closer you get to winning.
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Trivals
Some games let you get away with bad positioning, lucky shots, or carrying alone.
Trivals doesn’t.
Trivals is a 3v3 competitive hero-sport built around real ball physics, team coordination, and mechanical skill. Every pass, bounce, interception, and shot is based on movement and timing.
There is no auto-aim.
If you miss, it’s on you. If you score, you earned it.
To win, your team must charge the Elderball by passing it between teammates. Once powered up, you can launch it at the enemy Guardian a massive living creature that fights back and becomes harder to defeat as the match goes on.
If you want a competitive game that rewards teamwork, positioning, and mastery, this is it.
PASS TO CHARGE: Teamwork Wins Matches
In Trivals, you cannot play solo and expect to win.
The Elderball only charges when your team passes it between players. No passes means no power. If you want to score, you need to work together.
A charged ball is your team’s weapon. Build energy through coordination, then use it to hit the enemy's guardian.
STRIKE THE GUARDIAN'S WEAK POINTS
Once charged, the ball becomes a heavy projectile. Hurl it with precision at the enemy’s Towering Guardian. Aim for the glowing runes and unleash a devastating impact that shatters stone and magic alike.
INTERCEPT & RESET: Defense Can Change Everything
Defense in Trivals is active and skill-based.
You can intercept a charged shot before it reaches your Guardian, but that is not your only option. Skills can also hit the ball, letting players block, deflect, or disrupt enemy attacks at the right moment.
One strong defensive play can stop the shot, remove the enemy’s pressure, and turn the fight back in your favor.
THE GUARDIAN FIGHTS BACK
The Guardian gets stronger when you damage it.
Each weak point you break levels it up, unlocking new abilities and increasing its damage. As your team gets closer to winning, the Guardian becomes a bigger threat and the match gets more intense.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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