GAME DETAIL
Adventures in Anglonia
A language learning game created for a master's thesis -- play as one of four unique adventurers in the mysterious land of Anglonia, searching for the wish-granting artifact, the Heart of the Word. Practice listening comprehension, TOEIC vocabulary, and problem-solving.
このゲームについて
Steamの詳しい説明を読む
Created for a master's thesis on learning games, engagement, and language instruction, Adventures in Anglonia is a text-based RPG created in RPGMakerMZ meant to be played in local groups of four students (though it can be played singleplayer) in the first-year Japanese university classroom.
Play as one of four unique adventurers sent into the dangerous and mysterious land of Anglonia to search for a mystical wish-granting Artifact, the Heart of the Word. Engage in narratively driven battles that test your listening comprehension about the story of the game, solve dialogue puzzles, and negotiate deals. Make impactful narrative decisions that shape the future of your adventure, Anglonia, and the world.
In battle, harness the power of language to use impactful skills by associating TOEIC vocabulary, and constructing sentences.
Please be aware that the game features blood, fantasy violence, and language (the bad kind). It features themes of colonialism and native exploitation, and these themes feature heavily in the choices that players are asked to make throughout the game.
When incorporated in the classroom, Adventures in Anglonia took 6 weekly classes (roughly 9 hours). The game is divided into five 'weeks' but oftentimes (particularly for week two) groups took multiple classes to complete them. If playing singleplayer, these divisions can be safely ignored. Originally, the game experience contained supplemental materials such as readings, but those have been incorporated into the game as scrolling text and items. It should work.
It was a truly rewarding experience to build and then play this game with my students, and the results of the research should be published somewhere online at some point in the future following the completion of my thesis.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 8件 取得:2026年7月24日 05:13
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月17日 15:39(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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