GAME DETAIL
DEAD END
Use all opportunities to survive as long as possible.
このゲームについて
Steamの詳しい説明を読む
Combat
The combat system consists of two types of combat: melee and ranged. The weapon is distributed by a large number of characteristics - damage dealt, attack speed, range, stunning power, penetrating power. Attacking, kicking, running, and rolling consumes stamina points, without them the character becomes unable to attack or dodge. Rolls or kicks are an important part of the gameplay: during the roll, the player's character becomes invulnerable for a short time, which allows avoid damage if the roll was performed in time. In close combat, the player has access to a special move: a kick, for which you need to press a button in time. Upon successfully parrying an enemy strike, they will be briefly stunned and open to attack.
Events
Dynamic game world includes randomized game events like Crash Sites, Earthquake, Ambush and special Trading Quest events. There are also environmental weather events like rain and thunderstorms.
Maps
The playable game world is made from individual locations, which are contains unique stuff and enemies. These locations are connected to each other and each location has a difficulty rating. The basic idea is that the further the player advances, the more difficult the enemies will be and the more loot will become available.
Trading
Trade, buy or sell items to specialized in-game traders with intuitive refuse/accept value system. Traders can also be used for services like medical care or weapon maintenance.
Looting
Scavenge, storage and sell hundreds of unique items based on parameters and progress. Find weapons, consumables, medical items, military gear and much more.
Shelters
Shelters are safe zones and places to store loot. Shelters are always available to player and most of them are also easy to find. Shelters are the only way to save your game.
Story
An epidemic is raging in Russia, turning people into bloodthirsty monsters. You take on the role of a survivor who, making his way through crowds of enemies, tries to figure out what happened and eventually find a safe place.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。