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Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: The Harrow Handbook
Pathfinder RPG - Pathfinder Companion: The Harrow HandbookIt's in the Cards!Pierce the veil of mystery surrounding the occult symbolism of the harrow! Steeped in ancient tradition, harrow decks have been used for centuries to foretell the future, perform magical feats, send coded messa
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Pathfinder RPG - Pathfinder Companion: The Harrow Handbook
It's in the Cards!
Pierce the veil of mystery surrounding the occult symbolism of the harrow! Steeped in ancient tradition, harrow decks have been used for centuries to foretell the future, perform magical feats, send coded messages and warnings, and manipulate fate. Divine your fortune, learn games of skill and chance, summon allies, curse enemies, or even build a character based on harrow archetypes as you delve into the lore and secrets of the cards.
Pathfinder Player Companion: Harrow Handbook presents a player-focused overview of the history, fortune-telling practices, and non-divinatory uses of the harrow deck, including ways to incorporate harrowing into your character's background and skills. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just a few of the features you'll find inside this book:
New archetypes, building types, equipment, feats, spells, and traits to help you incorporate the mystic secrets of the harrow into your characters and campaigns.
A guide to the lost harrow cards that sometimes appear unexpectedly in harrow decks, or are discovered in ancient tombs and lost hoards.
A new system for generating character backgrounds and motivations using the harrow deck, with associated traits.
Instructions for performing a harrow reading, and information on alternate harrow spreads used in telling fortunes.
Rules for games that use the harrow cards and are played everywhere from upper-class card parlors in Cheliax to underground gambling dens in Absalom.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Written by Crystal Frasier, Will McCardell, and David Schwartz Cover Art by Tyler Walpole
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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