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Fantasy Grounds - Pathfinder RPG - Pathfinder Companion: Alchemy Manual
Unlock Alchemy Secrets in Golarion! Craft potent items with new alchemical reagents, recipes, and tools. Over 85 never-before-seen items await, including deadly poisons and magical remedies. Perfect for Pathfinder fans, this Companion expands your world's possibilities.
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Pathfinder RPG - Pathfinder Companion: Alchemy Manual
Master your Craft!
Harness the powers of alchemy with Pathfinder Player Companion: Alchemy Manual! Along with nearly 100 never-before-seen alchemical items, this volume features a brand-new rules subsystem for creating potent alchemical items on the fly using a variety of alchemical reagents and alchemical recipes. Whether you're brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners' Guild, you'll discover all the tools you need inside the Alchemy Manual!
Inside this book, you'll find:
New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.
Over 85 new alchemical tools, weapons, remedies, poisons, and drugs.
Entangle your foes with Kyonin alchemical arrows, bolster your allies' defenses with Belkzen bloodgorge or Pei Zin incense, and disintegrate the armor of entire armies with Thuvian wish alchemy.
Details on some of Golarion's most famous alchemical practitioners and their methods, including the firework makers of Varisia, the derro magisters of the Darklands, and the homunculus crafters of Ustalav.
New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy and rules for crafting living oozes from raw ingredients.
A new class archetype, over a dozen new pieces of adventuring gear, new magic bottles to contain your alchemical creations, and much more!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Written by Jason Nelson, Patrick Renie, and David N. Ross Cover Art by Kerem Beyit
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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