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NexoHominis : Black Sun

種別:ゲーム 発売日:近日登場 日本語対応未確認
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NexoHominis: Black Sun is a satirical SciFi RTS that revives the magic of genre classics while innovating on its core. You’ll wage a brutal resource war across a variety of game modes using a host of fresh mechanics that give you unparalleled control over your army’s tactics and play-style.

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Synopsis:

NexoHominis: Black Sun is a satirical SciFi RTS that revives the magic of the genre’s classics while innovating on its core conventions. You’ll wage a brutal resource war across a variety of game modes using a host of fresh mechanics that give you unparalleled control over your army’s tactics and play-style.

Game Mechanics:

-Infinite Unit Cap!

Unit caps! They’re frustrating, aren’t they? Always telling you that it’s impossible to build more units, forcing you to slowly accumulate an endless supply of worthless riches. Well, with the advent of NexoHominis, that’s a thing of the past! That’s right, there are no unit caps, not in this game – build as many troops as you want! Overwhelm your opponents with a ceaseless tide of steel and flesh! Your imagination and lust for power are limited only by the resources you manage to exploit!

-Change the way your army plays, with Mutators!

Before every mission or match, you are able to choose up to three Mutators. These are mods that buff – and sometimes also debuff – your army, thereby opening up new strategic possibilities that enable you to hone your army’s tactics. Each individual Mutator can be made stronger by completing its associated challenges, but be warned –a Mutator’s debuffs will grow stronger alongside its buffs!

Our intent is to live-balance these Mutators in order to prevent the emergence of a single, dominant meta, thus ensuring that the game stays fresh and maintains space for creativity.

-Two unique armies and campaigns at launch, with a third to be added for free!

NexoHominis : Black Sun will launch with two playable factions, with a third to be added for free shortly after release! Each faction has a distinct identity, aesthetic, and play-style derived from their individual philosophies and histories – they look different, feel different, and offer an experience that’s entirely unique from each other, and from anything that’s come before. With a roster of 20+ discrete units in each army you’ll have an unparalleled degree of strategic freedom and the ability to craft an army to suit both your preferred tactics and the needs of the situation.
If you’re looking for deep lore and a cinematic singleplayer experience, then you should know that all three of these factions have their own expansive campaigns that flesh out their lore and showcase the harsh, gripping realities of life in the grimdark ultrafuture!

-Variety is the spice of life – enjoy an array of game modes!

In addition to our expansive campaigns, we have PvE Challenge Mode, Casual PvP, and Ranked PvP! Engage your friends in competitive ultra-violence, unwind a compelling narrative, or try to survive against impossible odds! With numerous ways to play and a host of challenges to overcome, there’s plenty to keep you coming back to NexoHominis!

-Procedurally-Generated Maps, and the Ability to Make Your Own!

That’s correct! We’re harnessing the raw power of machine intelligence to deliver unto you spontaneously-generated maps with new content and unique terrain! Each and every match will be different – not even we can predict the geography of the war-torn hellscape you’ll be fighting to claim!

That’s not all, though! We’re currently tweaking this technology to create a map editor that will give you total freedom to design, alter, and refine custom maps while also allowing you to make full use of our procedural technology! You’ll be able to utilize it to create new terrain or to overlay textures and assets onto existing boundaries – you can even generate an entire map and then alter it to your heart’s content! The possibilities are boundless, and you’ll have all the tools to manifest them right at your fingertips!

-Future-Proof Models and Textures

If you’ve taken a look at the models we’ve showcased here (and on our social media, which you should check out!), you’ve probably noticed that they are insanely detailed, right down to the smallest wire and vein. Our talented 3D artists are sparing no effort to create models that look amazing now and will continue to look amazing years down the line, thus ensuring that our game barely ages with the passage of time.

Factions:
H.O.P.E.

Hello, and thank you for engaging with this orientation material! Today you’ll be absorbing a brief review of everyone’s favorite topic – Corporate Historography!

The subject of today’s inquisitations is the best company, the only company that matters, the only company that deserves to exist!

That’s right! It’s the four-letter acronym that’s become everyone’s mandatory preference: H.O.P.E.! Everyone’s favorite Monopolith, eternal and undying!

That acronym could mean anything – provided that ‘anything’ is a four-word phrase matching those letters! It’s a vocabularic manifestation of the incomprehensible promise offered by this glorious corporate overfriend!

See, ages and ages ago the Homeworld – who even remembers the name? More importantly, who’s going to pay you to care? – was in utter disarray. For the first time in relevant history, its Profit Potential was declining at a truly unsustainable rate. Both short and long-term revenue projections shewed that year-over-year growth was going to come to juddering halt, that it might even slip into the negatives!

Obviously this was impermissible – profit justificates existence, is it not so? With total disaster looming, the finest corporate minds of the time put their brain-jars together to cogitate a way out of the situation. And wouldn’t you know it, they devised the perfect solution: total consolidation!

You have to understand, way back in the when there were a truly disturbing number of competing corporate bodies. Strange as it seems, there were even organizations that weren’t businesses – I mean, how can something like that even sustain itself! Talk about the visible hand, am I right?

The thing is, this pluralitude of extraneous entities were aggressively mismanaging the planet’s remaining resources. Inefficient resource acquisition process models were being integrated – poorly – into contradictory fast-chain supply lines that led both to product droughts and untold Shrinkage! The problem was obvious: the world was in need of re-consolidization under a single Agile top-down management structure. Fortunately those corporate leaders – our visionary Founders – knew that they were up to the task!

After hundred of tense negotiations and thousands of terse handshakes, H.O.P.E. was born. A pure and glorious monument to the CEO Grindset and the world’s only employer, ready to save the planet from itself! Remember well the birthing-week – every year the lower tiers of the company get to work triples in celebration! Remember: Productivity is the greatest gift of all!

Of course, consolidizing alone was not the sole and total answer to the world’s errors. While the factory-to-shelf pipeline was made swifter and more process-efficient than ever, the Homeworld was nonetheless creeping up on the end of its final profit cycle. Even the interns could tell that the path to the future could only be paved by a radicalistic new business plan – fortunately for us all, H.O.P.E.’s visionary founders were there to deliver just that! And the premise, now, the premise was simple: if the Homeworld could not sustain a profit, then profit would have to be found elsewhere! Brilliant in its simplicity and simple in its brilliance, the plan was to build as many space-capable vessels as humanly possible, and then sail the stars in a bold voyage towards the galaxy’s emerging markets and yet-to-be-acquired resources!

Before the plan could get underway, however, the company still had to get through the cathartic process of post-merger integration! The fact of the matter was that the Homeworld simply didn’t have the resources to take all of the Earth’s workers along for the ride. As the last employer on the planet H.O.P.E. had some difficult decisions to make, but the mass layoffs were a necessary growing pain in the company’s march towards ultimate synergy!

There was naturally some discontent among the superfluous, as one might expect, but fortunately our company’s first generation of Conflict Resolution Expecialists were on hand to explain the necessity of their sacrifice in the simplest materiel terms!

With everything set and ready to go, H.O.P.E. abandoned the Homeworld entirely and led the most worthwhile parts of humanity, the very first citizen-employees, out into the stars – and into a new era of unparalleled exploitation! Labor or resource, you ask? Why, both, of course!

This shining beacon of market-force perfection spread itself far and wide, settling new offices in every promising solar system. Bit by bit they built terrestrial supply chains and established intragalactic shipping lanes, sending tendrils of capitalistic progress out through the uncivilized stars. The company fractalated, new subsidiaries popping up by the dozen to meet the rapidly-growing needs of the spaceborne conglomerate. The company’s freedom from planetary restraint enabled it to perfectualize the fine art of efficient supply-chain management – the broad-scale resource management techniques they discovered were so revolutionary that they’re still being used to strip planets down to the core!

It was a pure economic empire, the first and best of its kind, and it lived and breathed entirely as the markets did, its borders expanding and contracting according to the whims of the Invisible Hand. Outposts, offices, and colonies that were unable to maintain a consistent profit were allowed to collapse atop their employees, sometimes literally! And, let’s be honest, the business was the better for it – if you want the cream you have to burn the crop, right?

The march of progress marched on and now, six thousand years later, the company is still growing, still thriving, and still reporting record profits! The H.O.P.E. Corporate Family is larger than ever, and the business is expanding at truly unprecedented rate, colonizing – for the first time in over a thousand years – more systems than they’re burning out! Remarkable! With most of its competitors either acquired or forcibly-bankrupt, the galaxy is closer to total prosperity than it’s ever before come! The wheels of commerce continue to churn, churn, churn, and on the f ar horizon dawns a bright, screaming sun! H.O.P.E. is the name! H.O.P.E. is the promise! The future, the family, the final phase of human existence! The transcendence, the purpose, the glorious labor! Embrace! You are what you produce! Become! You are your job! Rejoice! Rejoice! Rejoice!

BioLife

Perfection.

Perfection of form, of thought, of culture: this is the singular goal of the BioLife nation, the guiding promise of their way of life. It is an ancient precept, a pursuit that has shaped their society for thousands of years.

A half dozen millennia ago, theirs was a civilization much like any other, unremarkable in every aspect. Its people lived ordinary lives, working and laughing and creating art, and always, always, striving to create a prosperous future for their nation. To this end they shattered and reforged their society over and over, installing government after government, attempting to buy with blood that which could not be built by compromise.

Eventually one of these new governments stuck, having grown too powerful enough to effectively prevent revolt. This government shaped the culture of its people, guided them in the correct way of thinking, instilled in them a new vision of the future – a future where all people worked together in a harmony of social compliance conducted by their ever-watchful leader. By a combination of coercion, propaganda, and genuine true belief, there was harmony, each individual working diligently in a role assigned to them by the ruling party. But there was not perfection, not as they envisioned – it remained just out of reach, no matter what they forced on to their people.

Until, one day,

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基本情報

発売日
近日登場
価格
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価格区分
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開発元
Exodus Games Inc.
販売元
Exodus Games Inc.
対応OS
Windows
コンテンツ種別
ゲーム

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