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Stolen Heart (Prototype)

種別:ゲーム 発売日:発表予定 日本語対応未確認
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Currently in prototyping, Stolen Heart blends co-op roguelike action and rhythm gameplay: protect a living heart and resist the machines that have replaced humans in a dystopian laboratory. Every beat counts.

このゲームについて

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Stolen Heart is a cooperative roguelike where your mission, yours and your friends', is to protect and escort… a living Heart.

Fragile, unstable, essential. And its BPM is your shared countdown.
Together, you'll navigate a laboratory ruled by AI-driven robots, manage the Heart's pulse through a cooperative rhythm mechanic, and survive a dizzying descent toward the Earth's core.

Each run is a race against mounting pressure, where coordination, timing, and mutual trust determine whether you make it out alive. Every beat counts. Every decision resonates, literally.

A Heart to Escort… and to Play
The Heart is not an item. It is a playable character: vulnerable, emotional, but crucial to the team thanks to its unique abilities.
And its BPM is the threat you all share. As enemies close in, its rhythm accelerates. Let it spike too high and it's the end for everyone.
The player embodying the Heart holds a decisive power: revive fallen teammates, weaken enemies, or empower the whole squad during boss encounters. Every decision shapes the outcome of the run.
Protect it, sync with it, keep its emotions under control: that is the core of the gameplay.
A Unique Cooperative Rhythm System
When the Heart gets stressed, its BPM rises.
Players must then synchronize their actions to its beat in a shared music-based mini-game:
Chain actions at the right moment as a squad to unlock powerful buffs

Miss the timing window and face the consequences

Let the BPM go into the red… and the run ends for everyone

No soloists. Either the whole group holds the rhythm, or nobody makes it out. Every fight becomes a race against the rising pulse, a collective tension, beat after beat.
An Intense Co-op Roguelike
Fast-paced combat mixing melee and ranged

4 complementary classes (Heart, Assassin, Inventor, Brute)

Essential team synergies

Varied upgrade trees & choices every run

Procedural generation for endless replayability

A plunging descent deep beneath the Earth

A Dystopian Descent Into the Earth’s Core

From sterile labs to organic caverns and finally the lush chambers of the planetary Heart,
each biome tells the story of a world collapsing under its own AI systems.
An atmosphere inspired by modern themes:
technological responsibility,

preservation of life,

human resilience.

Gameplay Built on Symbiosis
You’re never alone:
the Heart empowers you, and you protect the Heart.
Every role counts, trust and coordination are everything.
Core Gameplay Loop
Explore and fight hostile AIs

Manage the Heart’s stress and pulse

Find oases to evolve and upgrade

Descend deeper and deeper

Try to reach the Sanctuary… before everything collapses

Classes & Skills

Each class comes with:
1 unique passive

3 major evolutions

Skills from Level 1 → 4

Build-shaping choices at every step

Result: no two runs ever play the same.

Hades: fluidity, builds, combat rhythm

Dungeon of the Endless / Endless Dungeon: escort mechanics & constant danger

Ravenwatch / Risk of Rain 2:  skill-based co-op

FF Crystal Chronicles: guarding a shared core unit, reimagined for modern players

Who Is Stolen Heart For?
Perfect for players who love:
demanding roguelikes,

co-op where every mistake matters,

synchronization-based gameplay that keeps everyone engaged,

shared tension and “DUDE WE ALMOST DIED, THAT WAS INSANE” moments.

Ideal for duos or squads looking for a fun, challenging co-op experience.

We Need You!
We’ll be sharing:
new enemies

environment teasers

dev diaries

closed tests

first gameplay previews

Add Stolen Heart to your wishlist to follow development.
Join our Discord to help shape the game together.

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データ蓄積中 24時間平均

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2件以上で集計 直近7日

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基本情報

発売日
発表予定
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販売元
Game-ID
対応OS
Windows
コンテンツ種別
ゲーム

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