GAME DETAIL
NightFall Shade
2D real-time survival action. A somber journey through lands ravaged by a long siege. Extensive and complex combat, hardcore survival and deep immersion. Heal the heart of an old castle... or share its darkness.
このゲームについて
Steamの詳しい説明を読む
Versatile and flexible combat system
Two fighting stances - A Duelist with a free hand and a Knight with a shield. Each of them has its own set of attacks and features in defense, allowing you to quickly adapt to each opponent.
Strikes and defenses go through three zones, each with its own characteristics and effects when taking damage. Any blow can be deflected with a perfect block and answered with an instant counterattack – even the most desperate situation can be saved with skill.
Reaction is important not only in defense, but also in attack, when rhythmically execution a variety of combos.
Realistic armor and injury system
The main character's heavy metal armor can withstand many blows, taking away stamina, but not life. But even such protection can be pierced at vulnerable points and penetrated with a crushing weapon. Bleeding from wounds can be much more dangerous than the wounds themselves, and a weakened character immediately becomes easy prey. In addition, there is a complex injury system that affects the character both in combat and when exploring locations.
The same system applies to opponents - a fight with a distraught citizen may end in a couple of blows, but a fight with a knight will become a deadly game of survival.
Intense battles with a variety of opponents
Every opponent is deadly – in these lands, even the weakest and most pitiful creatures desperately cling to life. The enemies have the same skills as the main character: they can deflect attacks, dodge, make combos and counterattacks.
Those who live in the darkest corners can also mutate, completely changing...
Shaping your character's personality through a diet system and exploring locations
The choice of food, drinks and medicines determines what spiritual and physical characteristics the character will have. Hunger, thirst, immunity and psyche directly affect the image of the main character, allowing him to develop ... or degrade.
Even the locations themselves can have different effects on health and psyche: dark rooms stoke panic, and the bodies of fallen opponents weaken the immune system.
However, it is not necessary to keep the character in good shape – you can also play from psychoses and diseases, allowing madness and infection to take over.
Immersive craft, repair and surgery
Abandoned camps and safe rooms are places to rest and work with supplies. When entering a camp, first of all, light a fire - to gain access to various activities:
Cooking
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Repair
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Surgery
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A world open for exploration
Complex locations with many hidden paths and secrets. To get to the next level, it is not necessary to kill the boss or look for the key to the door – you can find a secret passage and get through it, although this path is also far from easy.
The increasing difficulty of passing is expressed not only in the opponents, but also in the collected items, which differ from biome to biome: in the forest you can find many useful (and not very useful) plants, in city warehouses – food and medicines, and in the depths of the besieged castle supplies have long run out – only darkness and despair remain.
Hand-drawn graphics
All elements of the game, from the characters and locations to the interface, are hand–drawn - creating an atmosphere and emphasizing the aesthetics of the game world.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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