GAME DETAIL
ATC4: Airport NARITA [RJAA]
This product (ATC4: Airport NARITA [RJAA]) is DLC for "I am an Air Traffic Controller 4".
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Steamの詳しい説明を読む
[A new airport has been added to "I am an Air Traffic Controller 4"]
[Airport Covered]
Located in Chiba Prefecture, Narita International Airport(NRT/RJAA) is Japan’s largest international airport. As a destination of many of the world’s airlines, it proudly serves a large number of both passenger and cargo aircraft. It is also Japan’s only airport with ramp control for apron areas. Operations at this busy airport are controlled through the combined efforts of the nation’s air traffic controllers and Narita’s own ramp controllers.
[Control traffic at a huge international airport!]
A wide variety of aircraft from all over the world fly into Narita International Airport. Because the airport covers a vast area, it can take considerable time to get around depending on which terminal or runway an airline uses. To prevent delays, you will need to correctly select runways and issue instructions to change taxi routes.
Gateways that entrance/exit of ramp area and ground area are required handover of control.
There often become points of congestion when large numbers of aircraft pass through. Select the appropriate gateway by maintaining a good understanding of the labyrinth of taxiways and the positions of aircraft.
[Key elements that liven up the game]
-Bad weather forces an airport to close! Narita becomes gridlocked as diverted planes fly in, one after another! Identify each aircraft’s situation and determine the order of priority.
-An unexpected guest? A runway needs to be closed for inspection when an animal incursion is reported. This is a busy time of the day and you have to get by with only one runway in operation. Then things get complicated...
-Greater separation of aircraft needs to be ensured in the case of large aircraft and cargo aircraft, because they need more time to get off the runway and they are subject to limited runway use.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 80.95% / 21件 取得:2026年7月23日 16:45
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。