GAME DETAIL
Sword n' Dragons
fantasy boss fight, arcade dynamic gameplay, roguelite vibes. breathtaking action in some epic combat against giant monsters all over the way !!
このゲームについて
Steamの詳しい説明を読む
This game is highly based on the combat itself, the mechanics, mixing up some shmup and some versus game vibes feels unique to me.
So How Does It Play Actually?
You can attack the enemy at ANY TIME, no need to wait for a pattern ending or stuff like that, but if you don't play carefully, obviously you're going to get slashed, so it's up to you to put your own combat strategy, since there are always many ways to beat your opponent.
- bullets can be blocked with shield, that you activate by holding opposite arrow (down, left or right) just like a versus game in topdown view, it is actually very intuitive here. (there you'll be able to parry some bullets too when you the upgrade ability.)
- floor power waves (enemy generates on landing after jump/fly move) can be dodged by jumping (this dash jump moves won't let you pass through bullets although, it is still very useful to move fast and pass through some bullet hell situations.
- enemy head/sword attacks can get blocked with the shield too, but since they usually slam you back in the wall, it's sometimes better to dodge by jump away to avoid them.
This game will be highly roguelite-vibed, after each fight, you'll get a new upgrade, or a gear, armored weapon or any stuff that can do change for the next fight.
- Hero skills will remain available for the next run, while other upgrades (gears, armors) will disepear.
- Hero gears (such as spear, axe etc) are use with ammo system:
- Monsters are procedurally generated, for exemple if you meet that kind of boss again, it may not be exactly the same,
There gonna be several species of enemies, including Dragons of course, but also Titans, Giant Insects, Krakens and so.
- There will be 3 independant complete run in total (not only one !) you will unlock one by one.
- Plus : there will be 3 difficulty modes so to increase replayability again.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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