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An action role-playing sports adventure exploration indie game that features intuitive keyboard numeric key controls. Players can freely combine and set up their action skills within the skill interface. This game is suitable for everyone to learn about traditional Chinese martial arts sports.
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This is an indie game centered around Traditional Chinese Martial Arts (TCMA).
Currently, the game is being developed solely by a programmer. The development progress has reached a milestone with the completion of the entire game framework, encompassing menus, UI, automatic save features, an achievement system, an interactive framework, and a foundational action system. The highlight of this version revolves around an extensive skill system, which is the primary showcase and gameplay focus.The combat system is not yet completed.
The skill system boasts over 150 fundamental movements drawn from Traditional Chinese Martial Arts, allowing players to freely mix and match these actions to create their own unique combinations. Theoretically, the number of possible combinations exceeds 10 billion, offering endless possibilities for players to express themselves.
There are no skill books in this game; instead, all skills are acquired from the AI characters encountered throughout the game. Each AI character possesses a randomly configured set of skills. Players can interact with any AI character to learn their skills, and in future versions, AI characters may also learn from players' skills, albeit with the possibility of refusal unless the player offers something they desire.
Moreover, every AI character in the game periodically demonstrates their acquired martial arts moves. Players can pause to observe and decide whether to learn a particular move, adding an element of discovery and personalization to the learning process.
While the game, at its surface, may seem like a mere showcase of martial arts skills, its true value transcends the game itself. It serves as a window into the profoundness and richness of Traditional Chinese Martial Arts culture. Players can not only appreciate but also learn each move within the game, as every action is based on practices by martial arts enthusiasts.
Chinese martial arts do not advocate violence but have evolved into a widely accessible fitness activity and competitive sport. In China, people of all ages, from three-year-olds to octogenarians, engage in martial arts for physical exercise. Thus, Traditional Chinese Martial Arts are suitable for learners of any age worldwide.
Chinese martial arts embody a comprehensive system that integrates the spirit of martialism, offensive and defensive techniques, internal and external cultivation, patriotism, chivalrous spirit, as well as traditional culture and philosophical thoughts.
Chinese martial arts represent a legacy!
And this legacy knows no boundaries!
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月17日 14:27(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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