GAME DETAIL
Combo Devils
Combo Devils is an evolution of the platform-fighting genre. Stylish combat, and a cooperative extraction roguelite mode offers content for all player skill levels. An experience that balances accessibility with a high execution ceiling for a dedicated core player base to grow around.
このゲームについて
Steamの詳しい説明を読む
Combo Devils is a new fighting game with a Co-op PVE Roguelite. We're bridging the gap between traditional and platform fighting games.
At it's core, Combo Devils is a fighting game. Built on top is a PVE Co-op Extraction Roguelite Mode featuring challenging mobs, platforming segments, mini-games and fierce bosses.
Join our Discord:
PVE CO-OP EXTRACTION ROGUELITE
Survive as long as you can with friends or solo while you explore and survive increasingly tougher challenges thrown at you. Equip character traits and find perks and items to help you defeat these difficult levels and bosses. (This mode is a Work-In-Progress)
PVP VERSUS MODES
Our premiere gameplay mode rewards players who dedicate time to learning every characters nuanced fighting style.
PARTY MODES + SPECIAL VERSUS
We made sure to create a bunch of "casual" content on top of the fighting game and co-op roguelite. Turn up the fun with special game modifiers like Giant, Slowmo, Ice and more. Combine different modifiers for outrageous battles.
MINI-GAMES
Play Soccer Mode (yes the ball is a chicken), Destroy the Statue, Target Test, Racing, and lots more. We love fighting games that have more fun modes to mess around in. Compare your scores in the online leaderboards.
TOURNAMENT VALUE
Combo Devils is competitive by nature. We want to keep the game fun and balanced to build a thriving community and tournament scene around it. Supporting fighting game tournaments is a huge passion of our team. We want to continue supporting our players by hosting tournaments and raising funds to have prize pools for players to win. Ultimately, it's up to the community to decide if our game is tournament worthy. We'll keep it balanced and continue listening to feedback!
COMMUNITY + EVENTS
For the past 2 years we've been going to events and building a community! We've been to EVO, Combo Breaker, Genesis, and others. Our booths have been packed and we get more fans each time. People are loving our game!
GAMEPLAY MECHANICS
We DO have wavedashing, wavelanding, plat-boosting, moon walking, sticky walk, dash dance, fast fall, directional influence (DI), teetering, teching, grabs, shields, shield breaks, shield drop, wall jump in & out, wall sliding, ledge grabs, ledge dash, ledge hogging, ledge cancels, air dashes, air dash cancels, air dodge, super jump, tri-dashing, on-hit cancels, jab reset, gatling combos, target combos, special cancels, wiggle-out, reverse aerial rush (RAR), pivoting, ground/air clanking, parry, rekkas, B-Turn-Around, B-Reverse, wavebouncing, EX Specials, motion input supers, hold-back-to-block toggle, and so much more. WHEW.
We DON'T have crouch cancels, L-Cancels, Smash DI, planking, or grab pummeling.
ROLLBACK NETCODE
Built with Rollback Netcode, supporting the cutting edge of a fluid online experience.
FAMILIAR MOVEMENT
If you've played other fast moving platform fighters, you'll feel right at home here.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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