GAME DETAIL
Dungeon Tells
Dungeon Tells is a short, replayable deduction roguelite where hidden identities meet game-show risk. Read unreliable thoughts, reason with incomplete information, weigh the odds, execute the weak, and Charm a champion to defend your dungeon.
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Steamの詳しい説明を読む
A SHORT DEDUCTION ROGUELITE ABOUT INCOMPLETE INFORMATION
Dungeon Tells is a compact, replayable game about reading unreliable thoughts and deciding when you know enough to act.
It combines hidden-identity deduction with the escalating reveals and calculated risks of a game show. Not every starting board is designed to give you one completely certain answer before you act.
Sometimes the clues narrow the possibilities rather than solve the puzzle outright, forcing you to compare probabilities and make a calculated gamble.
Every execution reveals more information, giving you greater certainty about what to do next.
EXECUTE TO UNCOVER THE TRUTH
Use Demi’s trusty axe, Beatrice, to execute the heroes you believe you can afford to lose.
Every executed hero reveals their true Personality and LVL. Use that new information to verify earlier statements, reconsider your deductions, and improve your odds as the escape continues.
A risky first decision can lead to a much clearer second one.
CHARM THE STRONG AND USE THEIR POWER AGAINST THEIR ALLIES
When only three heroes remain, Demi can Charm one of them and turn them against their former allies.
Choose carefully. Your champion must defeat the remaining heroes using their available LVL. Deduce correctly and they will save your dungeon for you. Choose poorly and the survivors will come for Demi next.
EVOLUTIONS COMPLICATE FUTURE ESCAPES
After saving your dungeon, choose an Evolution such as Looter, Selfless, or Nurturing.
During the next escape, your Evolutions are randomly assigned to participating heroes. They may strengthen a useful champion, weaken a dangerous enemy, or completely change how you evaluate the board.
RANDOMIZED HEROES, CLUES, AND RISKS
Dungeon Tells features forty-eight hero classes with different thought patterns. Each escape combines a fresh selection of heroes, LVLs, Personalities, and possible Evolutions.
Randomness is part of the challenge. You are not only solving what can be proven, you are deciding what is likely, what remains unknown, and when the risk is worth taking.
A FOCUSED GAME BUILT FOR REPLAYING
Dungeon Tells is a small game by design. Its main run is intentionally short and designed to be completed, not stretched into a giant campaign.
Replayability comes from randomized escapes, different hero interactions, and additional game modes that change how you approach the deduction.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 80.00% / 20件 取得:2026年8月26日 20:06
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 4人 | 最終観測:2026年8月31日 20:45(25日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 276人 | 最終観測:2026年8月26日 20:16(30日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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