GAME DETAIL
GameGuru MAX - CineGuru MAX
CineGuru MAX gives you the tools to create your own in-game cinematics and scripted sequences for GameGuru MAX games. Fully upgraded to take advantage of the power of GameGuru MAX.. Create stunning story sequences and cutscenes, all without barely touching any code.
このゲームについて
Steamの詳しい説明を読む
CineGuru MAX is an updated and improved GameGuru MAX compatible version of the revolutionary, and highly praised asset and script pack, originally developed for GameGuru Classic. Cine|Guru MAX gives you the tools to create your own in-game cinematics and scripted sequences for GameGuru MAX games. Fully upgraded to take advantage of the additional power of GameGuru MAX, you'll find everything from fully-controllable cameras to actors that move, perform and speak according to your instructions. CineGuru gives you the power to create stunning story sequences, all without barely touching any code.
Features
Dynamic lua: CineGuru MAX leverages the power of dynamic lua. Use sliders, text boxes and drop-downs to easier tweak behaviours to your liking.
Visual logic system: Connect elements together using MAX's intuitive visual logic system.
Light markers: Program complex lighting sequences where lights fade in, move, and point at whatever you want.
New skills for your actors: Tell your actors exactly where to look, hide their weapons, and have them activate other entities in your level.
Cameras that Pan, tilt and roll
Move in any direction
Smoothly fly along complex nodal paths you create
Zoom in or out
Utilise Perlin noise-based camera shake, available on command, helping you simulate handheld moves or emphasise big impacts
Track any entity in your level
Change your camera's subject during a shot (up to 30 times per shot!)
Actors that:
Move to their marks and hit them every time!
Animate and talk according to text files you create
Teleport or vanish on command
Switch back into NPCs and enemies after your cinematic is done*
Triggers that:
Trigger a cinematic from a zone
Trigger a cinematic from an entity e.g. a switch
Display static sprites on screen
Loop image sequences on screen
Play or loop a sound effect right on cue
Trigger any entity based on what camera is activated
Plus:
Brand new vector library to enable smooth camera movements
Music volume commands to raise and lower music when actors are speaking
Subtitles, which can be called in line by line as your actors speak
Rolling credits
Fade in and fade out to black
A comprehensive instruction manual packed with examples and detailed explanations on every function
3 x example fpm map files so you can see how various system work first-hand
* some super basic lua scripting required for this
As with the original GameGuru Classic version, CineGuru MAX continues our collaboration between coding genius AmenMoses and award-winning filmmaker Avenging Eagle, who together form Tanner Productions
"With Cine|Guru we set out to create a pack, crammed with features, that is simple enough for anyone to use, from seasoned film makers looking to direct engaging machinima cinematics, to beginners simply wanting to place a security camera in their level. Behind the frankly mind-boggling maths was a desire to create a set of tools to enable anyone, of any skill level, to create and do as much of that creation right in the editor as possible."
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 90.91% / 11件 取得:2026年7月23日 11:55
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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ジャンル
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