GAME DETAIL
Segment In Space 1985
Segment In Space 1985 is a psychological horror game about a person who finds themselves in Milotropia — a strange space made of fractured reality. Using the Second Sight and various consoles, dive into a long journey driven by one goal: to return home.
このゲームについて
Steamの詳しい説明を読む
Reality seems whole only until you look into the crack between familiar places. Where space bends and stops obeying its own rules, the first story begins.
DESCRIPTION:
Segment In Space 1985 is a psychological horror game about a person who vanished from the ordinary world and woke up in Milotropia — a foreign space built from fragments of familiar reality.
This is the first game in the IBI series. You find yourself in corridors, halls and rooms that feel reconstructed from memory, yet something in them is always warped, crushed or subtly wrong.
Along the way, a strange voice follows you, promising to help you escape — and it is the one who grants you the so-called Second Sight.
Now it’s up to you to adapt to the logic of Milotropia, using various consoles that let you manipulate space in different ways. All of it for one purpose — to get out.
CONTROL CENTER:
The HUB is the core of your route.
Not just a menu, but a control point where you define the direction of your exploration:
• choose which regions to visit
• unlock new areas
• adjust how your next dive into the world will look
You don’t control this world — but you can choose which of its fragments to face next.
UNIQUE ATMOSPHERE:
SIS1985 doesn’t rely on jumpscares.
Its tension comes from the feeling that familiar places behave incorrectly.
Empty corridors, hospital-like halls, old posters and dim light merge into a single sprawling space where:
• there is no time — only forward movement
• visual noise tears and flickers as if the camera can’t handle the environment
• every turn feels too long, every hall too quiet
• and sometimes it seems someone just walked away… though no one was here at all
Segment In Space 1985 is a journey through a world that resembles reality, but isn’t it.
Here, space itself decides how long it’s willing to tolerate you.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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