GAME DETAIL
Fissure : Cubic
Playable With/Without VR! A sci-fi 3D geometry based puzzle game. Alternate universe Earth history in a futuristic Type I Kardashev civilization setting. Puzzle mechanics featuring lots of advanced technology.
このゲームについて
Steamの詳しい説明を読む
This is the playtest version!
Not everything below is in the playtest, but the first 8 puzzles are playable right now.
The year is 2013 in a universe very similar to ours, with the exception that humanity has made hundreds of years more progress in science and technology. Your road trip took a rough turn when a matter-phasing explosive round detonated in the street (which you were spared from by your skin embedded carbon nanostructure). You end up in a living metal structure used as a testbed for mechanical lifeforms (Mechforms). You will be challenged with puzzles originally designed for new AI to process and learn creativity. The human military is battling this great power and barely managing to make advancements through the city. You are lucky enough to have a chance alliance with the divergent Mechform Arc, who is indebted to you for saving his life. Now determined to forward your success, he will help your cause if your wits and problem solving skills are ready.
Special Features
VR and Standard Play Support
You do not need a VR Headset to play Fissure : Cubic.
Play in VR and use immersive controls for puzzle solving and physics interactions.
Play in Standard mode and enjoy enhanced graphics and a different movement style.
Specially Made Puzzles
Features a lot of puzzles crafted to work in interesting ways with the environment outside of the cube structures.
Evolution Algorithm
Robotic aircraft was fed through an "evolution" program I wrote that simulated wind pressure and sheer force with geometry "mutations" that affected the total wind resistance and outputted an altered version of human aircraft.
The vision of the game is:
Put all the cool stuff I've seen into a game. Airplanes, robots, massive spaceships, modern architecture, the works. It's also a continuation of a Minecraft map I made when I was 18, called Fissure: 2. Although not in the same exact universe, they are closely related.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。