GAME DETAIL
Do A Barrel Roll??
Be ready for the punishing platformer "Do A Barrel Roll ??". Controlling the barrel only with your cursor. Struggling your way to the top of the mountain. Beware!! One mistake is enough to undo your progress. However, with skill and a strong mind, damage can be minimized. And reach the goal.
このゲームについて
Steamの詳しい説明を読む
Do A Barrel Roll?? provides a challenging and punishing platforming experience. Despite the punishing level design that may undo a lot of progress with a mistake. There is no time for being sad because the hesitation will only increase the damage. With a combination of skill and level knowledge. Taking appropriate action in the right time can minimize the damage. Providing a punishing yet fair gameplay experience. Exploring more potential save or route when progressing through the level. Providing a unique and satisfying experience. Climb the mountain or not, it's up to you. This is a journey only belongs to you. So may it be meaningful.
Each area presents different themes and Characters. Apart from the first area, each later area will also introduce a new level mechanic to keep the gameplay fresh. The first area act as the training area. Introducing most tricks from basic mechanic. Ability of preforming these tricks will be truly put to the test in the later areas.Gameplay:
- Unique Control Scheme
The barrel is fully controlled by the cursor. Where Moving the cursor around the barrel to spin it. And clicking on the ground to jump toward the opposite direction. Player will needs to adjusting the momentum of the barrel and aiming for the jump at the same time. Which the two controls directly affecting each other. Demanding a constant attention to the barrel and the level at the same time.
- Exploring and Observing the Level
The barrel won't stop moving since it is rounded. But it doesn't mean no resting is allowed. You can press [esc] to stand up when on a flat ground and being almost still. Sometime taking a break can have you better prepare for the future. When standing up, you can look further. Identifying potential speed run route or saving method from a mistake.
- Recover from Mistake
Human makes mistake, we all do. It is ok to make mistake, but there is no time to feel bad. As you will have to minimize the damage the mistake does to you. It do make a huge different. Since it is possible to undo all the progress if you do nothing and just watch it fall. Therefore, identify potential danger and saving method will be a big deal.
- Creative Use of Mechanics
The control may looks simple. But there is probably a lot deeper than you think. Apart from how well can you control it to do platforming. It is almost also a puzzle game for the way of progressing through level with the mechanics you have on your hand.
Credit:
Featuring Music by Matthew Pablo
Featuring Music by The Cynic Project
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年7月23日 05:26
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月19日 05:39(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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