GAME DETAIL
Sun Is Dead
The sun is dead, and demons rule the dark. Fight through a stylish action roguelite — juggle enemies skyward, slam them through walls, and destroy their hearts before they rise again. Build wild synergies run after run and take back the light.
このゲームについて
Steamの詳しい説明を読む
The sun has died. The world drowns in eternal night. A dying angel has placed the last light in your hands — a relic blade that cuts through darkness.
Descend into the ruins. Carve through the demons that took the sun. Make it look good.
Sun Is Dead is a character-action rogue-lite — combat with the depth of a stylish action game, inside a run-based structure where every death reshapes the dungeon, and every run reshapes you. Built for fans of Devil May Cry-style combat and Hades-style builds.
⚔ STYLE IS SURVIVAL
Chain instant light strings into crushing heavies. Launch enemies skyward and keep them there. Break their footing and slam them through walls. Read the telegraphs — parry the red, dodge the orange — and answer grabs that punish cowards who hide behind block. Your style rank climbs from D to SSS as you fight with variety and flow, and it isn't just for show: some of your most powerful upgrades only switch on while you fight beautifully.
🔫 THE LAST LIGHT HAS A TRIGGER
Aiming slows the world. Your chamber holds three shots — spend them on the yellow-glowing weakpoints that armor can't hide, then reload before the dark closes in. Gunslinger builds turn three bullets into a storm.
🦶 BREAK THEIR FOOTING
Every enemy stands on a white ring of footing. Kicks and heavy blows drain it. Empty it, and they fall — open to be launched into the air or slammed across the arena. Brute force won't drop the biggest demons. Breaking their footing will.
💀 DESTROY THE HEART OR THEY RISE AGAIN
The demons of the eternal night do not stay dead. Drop one, and its burning heart tears free of the corpse — destroy it before the timer runs out, or the demon rises to fight again. Every kill is a two-part decision, and the horde doesn't wait while you decide.
📖 THE INFERNAL CODEX
Between fights, the Codex offers power across seven schools — pressure, precision, aerial mastery, gunslinging, heartbreaking, survival, and infernal fire. Stack passives, unlock abilities that key off your style rank, and chase reactive powers that trigger mid-combat. Commit deeply to one path, and the Codex answers with secrets it never advertises.
🏰 A DUNGEON THAT TEACHES — AND TESTS
Nine floors across three biomes, rebuilt every run. Every floor drills a skill — precision, aerial control, parry timing, patience — and every floor's boss is the exam. Find hidden rooms, trap gauntlets, locked vaults, and chests worth fighting for. Nine bosses stand between you and the truth, and the last one studies the way you've built your power — then turns it against you.
Sun Is Dead is developed by one person. Every Wishlist genuinely helps — thank you for being here.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
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