GAME DETAIL
Spine & Quill
Take up spine and quill in defense of your homeland of New Rodentia! Control the fight with a unique physics based combat system that spotlights the spear. Follow the story of Quillary the porcupine and Dandy the spider on their quest, battle robots, bugs, and more in this indie action game.
このゲームについて
Steamの詳しい説明を読む
Key Features
A unique, rewarding combat model that’s fun to learn and satisfying to master
Streamlined, stage-based design that makes replay and speedrunning painless
A difficult but rewarding experience (with accessibility options available)
A family friendly story, appropriate for ages 10+
Accessibility options make the game playable for all skill levels
Keyboard, Controller, or steam deck compatible
Gameplay
Spine and Quill is a tactile, high speed, physics based action game like nothing else you’ve played. Skewer your enemies, tear them apart piece by piece, wrestle them into hazards and other threats, find their weak points and strike.
Every strike you land causes your weapon to get stuck in the enemy, leaving you exposed, but giving you opportunities to deal more more damage or reposition them by force. Spine and quill is set apart by this combat model: It's not just dodge and hit, it’s dodge and hit, and whatever you want to do after that hit.
The default experience will test you to your limits, and require thought and creativity in how you approach each enemy and each encounter.
Story
An army of robots made of scrap metal and discarded appliances march on the kingdom of Rodentia, intent on capturing animals and bringing them to a dreaded land known only as ‘Zoo.’
Quillary, the porcupine princess, embarks on a quest to find her long lost mother, a great rodent warrior who could turn the tide. Along the way she meets Dandy, a friendly spider who was waylaid on a journey of discovery from a far off land. Together they’ll battle robots, meet strange characters, and learn what it means to be a porcupine- to sometimes hurt the people you want to hold close.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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