GAME DETAIL
Tackle for Loss
Tackle. Die. Repeat. Use American football skills to dash through a bloody 2D underworld. Fast, top-down carnage until the floor is cleared. You’re at the top of your game... but unfortunately, your C.T.E. is catching up.
このゲームについて
Steamの詳しい説明を読む
Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.
Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.
Football Infused Combat
Killstreak Mechanic
Unlockable Skillpath
Gamepad & Keyboard Support
Badass soundtrack by real musicians
Runs at 90 FPS on Steam Deck
Languages: English, German
Auto-Translation: Spanish, Simplified Chinese, French, Italian, Russian, Brazilian Portuguese, Turkish
(please contact me if you find any errors - there will be some!)
TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.
SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.
PIGSKIN: Use your deadly precision in this ranged attack.
SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.
Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support.
Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Promotion
The team at 1UP - PR & Marketing
AI Disclosure
Tackle for Loss does not use generative AI in the final product. While I experimented with it during the prototyping phase, all the content you’ll see and hear in the game was created by real people. However, the dialogues of Tackle for Loss have been translated with DeepL for languages other than English and German in order to make the game accessible to more people. I believe this is AI, right?
Funded by Medienboard Berlin-Brandenburg
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 100.00% / 91件 取得:2026年7月22日 11:01
プレイ時間の目安 約1.7時間 Steamの好評レビュー91件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 00:32(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
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