GAME DETAIL
Flatspace Music Pack 2
9 new in-game music tracks to enhance Flatspace. Like any in-game music for Flatspace, these will trigger at random when you enter a new sector.
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Steamの詳しい説明を読む
9 new in-game music tracks to enhance Flatspace. Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. Three music packs were designed for the Flatspace and Flatspace II games, and this pack is the original Music Pack 2 for the first Flatspace game.
The music of the Flatspace IIk packs overlaps the former packs to a great extent; but not exclusively. Each pack had new and unique tracks, or alternative edits. When Flatspace IIk was released on Steam, the three Flatspace IIk Music Packs were revised, but the packs for the first game were forgotten. Now they are back for you to enjoy.
This pack includes a full description of the music as a pdf booklet. Here is an outline of the music included:
China Syndrome Edit
This music was written for a game called Martian Rover Patrol II, a sequel to (you guessed it) Martian Rover Patrol. That was one of my first PC games, a 2D game which itself was not available for over 15 years until its 2023 remaster.
Music For Supermarkets
This track and Binary Race are the oldest tracks in the collection. It was the main theme to wireframe shooter Outliner. The title comes from a Jean-Michel Jarre album; I chose the name because it reminded me of Christmas shopping!
Binary Race
Created using Noise Station in 2002, this was the main theme to Breakout Velocity, one of the first batch of Cornutopia games. A slower variation of the music was used in the game's sequel, Fallout Velocity. Both games were (and are) breakout variants.
Flatspace Tango
Another track not present in the Flatspace IIk sound packs, this is a variation of the main Flatspace theme in strong electronic instruments.
Deflexion Highscore
Deflexion was a game prototype that crossed Bool, Pong, and Breakout to make a sort of multi-player battle version of breakout. The game didn't make it into production but the main theme was used for Gunstorm. This music was written for the high score table, but not used, so here it is.
Yinyang
Yinyang was another early game for me, and one that is on Steam right now. The game idea dates back to my first ever Amiga public domain game, The Challenge of the Matrix from 1991.
Starflight Edit
A thrilling tune of joy and space adventure. Created as a general action theme, it became the finale to my album Stupid Computer Music. This edit is new for 2024 and this sound pack.
Lost Child
An atmospheric studio track created in 2003.
Journey Through Fractional Space
Commissioned by a Flatspace II player, the brief was to create an action tune that crossed two existing tunes from the first game: Catacombs and Cobra.
Highscore Happiness
Written as a general theme for a high score table, this was never utilised.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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