PlayMEX
Forsaken Shadowsの作品画像

GAME DETAIL

Forsaken Shadows

種別:ゲーム 発売日:発表予定 日本語対応未確認
価格未定

A short circuit pulls you into your own game console. You wake up as a robot, standing in fragments of the games you own, and work through them to get home. One inventory, one character, everywhere. Death costs the trip back, never your loot.

このゲームについて

Steamの詳しい説明を読む

Your own game console pulls you inside it. You wake up as a robot, standing in a fragment of one of the games you own, and the only way home runs through all of them.

Jason is sixteen, from a suburb that has never had much, playing on a console too old and too broken to be anywhere near a power outlet. A short circuit does what short circuits do. He wakes up on the other side of the screen, inside the machine, in a body that is not his: a bare plated robot with no face and no clothing. To get back to a life that was never easy, he has to work through everything he owns. Quests, parkour, gathering, crafting, and whatever stands in the way.

Inside, the console is an old circuit board you walk across, and on it stands a bay for every game Jason owns. Walk into a bay and the genre changes completely: one world is a sci-fi shooter, the next is a voxel sandbox, the next is a cartoon platformer. What does not change is Jason. One inventory, one character, one crafting economy, everywhere he goes a weapon found in the sandbox still fires in the shooter, and materials gathered in one world craft the gear you carry into the next.

The hub is the console itself: warm, dusty hardware in a machine that was cheap even when it was new, and in its case wall a dead portal. Every part that portal needs is earned by playing, it opens only once the main line of every world is done, and stepping through it is how the campaign ends. Dying never costs you what you found — only the walk back to where you were.
And the console talks. It is old and tired, it speaks to Jason one dry line at a time, and it never lies. For years it was the only way out of a hard life, and it knows it. So every line, quietly, would rather he stayed.
Move through every world in third person, with traversal and parkour as your basic way of getting around, not a special unlock. Talk to the few people worth talking to, take on what they ask, fight what needs fighting, and pick up everything that is not nailed down. First release runs eight to ten hours, single player, on Steam for Windows, in English with German selectable.

Key Features
A boy, a robot body, one game console. A short circuit strands Jason inside his own machine. Getting home means working through the games he owns from the inside.
Three worlds, three genres, one character. The first three fragments nod at a sci-fi shooter, a voxel sandbox and a cartoon platformer, each with its own look and its own feel to explore.
Everything you find, you keep. One inventory and one crafting economy carry across every world. Gear picked up in one fragment works in all the others.
Death costs the trip, nothing else. Respawn in the hub with everything you were carrying. The only price for dying is the walk back.
Traversal is the baseline. Third-person movement built around parkour from the first minute, not bolted on as a late-game ability.
A hub worth returning to. The console itself, a circuit board you walk across: store what you are not carrying, take stock, and choose your next world. No world is ever finished with you — go back and there is more to find.
A campaign that ends. Progress is earned through quests, not gated behind promises. The story finishes at release; anything added later expands the game, it does not complete it.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

SteamクラウドSteam実績データファミリーシェアリング

注目ポイント

更新あり 直近14日以内にSteamストア更新

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
AgentxSeoul、MissxSeoul
販売元
Seoul Media Studio
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○
ドイツ語 ○ —

Steamの保存済み情報から 3言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Forsaken Shadowsのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。