GAME DETAIL
GameCreator - Action Roguelike - 幸存者 - Survivor(类幸存者 Survivor Like)
This template is the first party GameCreator game template - 《Survivor》. It can be used to visualize the game of making Action Roguelike.
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Steamの詳しい説明を読む
This template is the first party GameCreator game template - 《Survivor》. It can be used to visualize the game of making Action Roguelike.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor. Joystick and SteamDeck support
Core Gameplay
Survive on the designated map and use automatic skills to kill incoming enemies.
Actor System
Multiple actors and their initial attributes and skills can be set for players to choose from.
● Support unlocking actors using coins.
● Support custom attributes and damage calculation formulas for actors.
● The actor's avatar can set collision range
● Support setting the maximum level and upgrade experience curve for actors
Enemy System
Multiple styles of enemies can be set
● Set the attributes and styles of enemy types in the database
● Place enemies on the level map, set their appearance timing, location, lifecycle, and other parameters
● The enemy's avatar can set collision range
Skill System
Skills provide a wide range of parameters to set, such as active and passive skills, cooldown time, damage values, etc
● Support shooting bullet screen skills, calculate damage based on the collision range of the bullet screen animation and the enemy's collision range
● Support direct skills, settle damage based on the collision range of the released animation and the enemy's collision range
● Supports locking targets or specifying angles
● Support passive skills and increase character attributes.
● Support related events (such as events when using skills, events when hitting targets)
● Support skill upgrading (e.g. through Hex Technology)
● More parameters waiting for you to experience
Hex Technology
After actor upgrading, you can select one from multiple Hex Technology.
It can create functions to acquire skills, upgrade skills, and customize events (such as clearing all enemies).
Supporting multiple parameters for upgrading skills, each Hicks can only upgrade one attribute, such as reducing skill cooldown time and increasing skill damage.
Global Talent
Global talents will not be reset by restarting the game, and will be strengthened by the coins earned each time the game is played.
● Support enhancing talents to bring new skills into the game
● Support enhancing the initial attributes of the character
● Support factions (as in game examples provide three factions)
● Support setting the upper limit of talent levels and dependency on talent trees
● Support custom events
Map Level
Multiple levels can be set
● Configure levels by drawing scenes and placing enemies
● Support setting multiple attributes for levels
● Support setting the required number of coins to unlock levels
● Does not support any obstacles
Advanced Extension
Due to the engine's support for plugins and scripts, and the template providing complete code and corresponding exclusive editors, it can be extended
arbitrarily on the basis of the template.
More features waiting for you to experience!materials
The built-in materials in the template are allowed for commercial use.
If used for non GameCreator engines, it is necessary to purchase a professional version of GC software and indicate the source at .
It is not allowed to resell slightly modified versions of the material, but free sharing is allowed and must comply with this rule.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 33.33% / 3件 取得:2026年7月22日 04:42
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。