GAME DETAIL
Unfear Day
it is an open world multiplayer survival game that combines sandbox and simulation elements, including base building, NPC recruitment, community building, and the fusion of zombie growth elements and major event elements.
このゲームについて
Steamの詳しい説明を読む
Regarding Unfear Day, it is an open world multiplayer survival game that combines sandbox and simulation elements, including base building, NPC recruitment, community building, and the fusion of zombie growth elements and major event elements.
Regarding the overall framework of the survival mode, it may not have particularly obvious innovative content and is still a relatively old-fashioned and conservative resource reuse mechanism. However, the difference is that we believe that the addition of big event elements and community elements can change this. For example, zombies will be reinforced in fixed/random cycles, with their ultimate goal of attacking players and their bases and communities. Community building elements that integrate various functional facilities can be used to defend against zombies or produce resources, while NPCs will have one or more professions to build specific community facilities. Of course, the addition of NPCs allows players to freely call on them to defend against zombies, and event elements will provide interesting extensions for NPCs and zombies, which also belong to a task system. Yes, NPCs can publish tasks and reward players with rewards to purchase or sell their private resources.
Players need to deal with many unexpected things, and it's not just zombies that can defeat us. From a macro perspective, we still added many hostile NPCs who, along with unfriendly players, pose the greatest threat besides zombies. Therefore, recruiting teammates and members is a very important thing, just to ensure that they will truly cooperate and win.
In addition, we will patiently listen to the opinions and feedback of players, and at any time, we will adopt reasonable suggestions.
We will continue to update it endlessly.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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