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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Qadira, Jewel of the East
Pathfinder RPG - Campaign Setting: Qadira, Jewel of the EastGlories of the DawnSprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as
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Pathfinder RPG - Campaign Setting: Qadira, Jewel of the East
Glories of the Dawn
Sprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land--those who visit Qadira are well-advised to prepare for their journey!
Inside this book, you'll find:
Comprehensive information about the history of the mighty nation of Qadira, its people, their customs, and their faiths.
A first look at many elements of the Padishah Empire of Kelesh, including new societies, new faiths, and new organizations from that ancient region.
A full map of the nation of Qadira that covers both its civilized regions and its wilderness, revealing never-before-detailed jungles, strange new sites in which to adventure, and the full expanse of the land's beautiful but deadly deserts.
A detailed and robust system for finding patrons and working with Qadira's movers and shakers among the nobility and powerful merchant families.
Several new monsters, including genie-touched horses, along with a wide range of new player options for characters from Qadira, including archetypes, feats, magic, traits, and much more!
Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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