GAME DETAIL
Piece Yourself Up
Slash and shoot enemies with spoons and use their parts to piece your broken body up! Survive in this 2D pixel-art top-down dungeon crawler game based on chronic mental and physical conditions.
このゲームについて
Steamの詳しい説明を読む
Your large spoon acts as a sword. It has a large area of attack, can deflect projectiles and costs a fraction of your spoon reserves. The maximum number of spoons you can hold is 12 (referencing spoon theory - more below), and every attack costs, so plan your moves carefully to make it count!
Your little spoons act as projectiles. They are precise and cost a full spoon from your reserves but deal immense damage.
Your robot body is unstable, and your parts will fall off, whether it be from attacks or the passage of time.
Use the parts of your fallen enemies to replace your missing limbs and survive the day.
Piece Yourself Up was made in response to the inKUbator Game Jam 2024 theme 'Everything Falls Apart', interpreting it through the lens of those with mental and physical health conditions. The player is represented by a robot, which is our interpretation of the feeling of dissociation. Their body is unreliable and needs constant upkeep, a sentiment many people can relate to. Simple daily tasks such as writing essays, checking emails and cooking can become obstacles that must be fought to successfully complete the day.
Spoons are used as weapons to represent energy levels, which is a nod to Christine Miserandino’s famous 'Spoon Theory'. The theory proposes if you were given 12 spoons at the start of the day and each task you wanted to complete in the day cost a spoon, how would you spend your day? It highlights the invisible struggle of these conditions - energy. Energy is limited, and energy management becomes a crucial skill that can get overwhelming. This is the experience of many people with chronic mental and physical conditions. For more information, please visit Christine's original heartfelt post 'The Spoon Theory' on her blog.
Piece Yourself Up was made by three first year students and a third year student at University, and although it may change in the future, there are no current plans for any major changes to the game as we are putting more time into our other, more complex, projects. We hope you enjoy our game and we can't wait for our future endeavors.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 88.89% / 9件 取得:2026年7月21日 08:13
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 08:01 | 41人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月19日 10:49(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 41人 | 最終観測:2026年9月21日 08:01(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。