GAME DETAIL
Terracrest
A data retrieval mission down in the evacuated Mine 41-A. This is a short experiance that can be beaten within an hour.
このゲームについて
Steamの詳しい説明を読む
Project Earthquake
You have been tasked to return to Mine 41-A and retrieve the research data left behind during the evacuation. The mining equipment you’ve been assigned to in an old prototype mining drill, something not intended to actually be used. The engineers have got as far as making it functional before your mission, so you will need to maintain the vessel as you go.
Gameplay
Navigation requires the use of echo-cast; a kind of echolocation raycasting that’ll project a digital representation of what’s in front of you.
Power is something you’ll need to manage, so using the scanner to find energy signatures will be helpful in replenishing your power as well as locating outposts.
Once in range of an outpost, use the Short Ranged Receiver (S.R.R.) to download the data that was left behind in that outpost.
During your mission, you’ll find that your mining vessel is leaking air, so you’ll need to cycle the oxygen back in the air lock. You may also hear the breaker start to hum as it’s about to give out. You’ll have to crawl into the engine room to repair it.
Features
Freely explore the underground mine in a restrictive mining vessel using digital representations of your surroundings.
Deviate from the mission to unlock four alternative endings, revealing secrets the company wants to remain hidden.
Keeping your vessel maintained by watching your power consumption, keeping the air breathable, and fixing the engine room breaker.
Unlock different extras after each ending, ranging from freely roaming the main menu to a fishy arcade game.
History
This game is an evolution of a game I made in 2017 in scratch called “Power Driller.” The goal of the game was to navigate a maze of breakable and unbreakable boxes to get to a power block without running out of power. I had floated the idea of making a reboot in 3D, and did so in 2023 for the GDevelop 3D jam. After a short break, I wanted to remake the jam version of the game, make it a more fleshed out experience, so after a short break, I started work on Power Driller 2, later Project Earthquake, and then finally Terracrest.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 4件 取得:2026年9月27日 15:58
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 20:03 | 25人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月19日 17:58(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 25人 | 最終観測:2026年9月21日 20:03(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。