GAME DETAIL
Droning On
Write code that looks and feels just like Python to guide Gizmo through hazardous mazes, devious puzzles, and procedurally generated runs that push you, and your code, to the limit. Learn to code, climb the leaderboards, and customize your robo-homie.
このゲームについて
Steamの詳しい説明を読む
Other programming games drop you in a sandbox and wish you luck. Droning On takes its time. It teaches you one thing at a time, lets you use it, teaches you the next, and keeps going from there.
You write code that looks and feels just like Python to steer Gizmo through grid-based mazes, puzzles, and procedurally generated runs. What you learn here is what you'd write anywhere else, just pointed at your happy little robotic friend.
Bootcamp — A 20-level campaign that introduces Python one concept at a time: movement, conditionals, variables, functions, loops, arrays, dictionaries. New mechanics show up along the way, and the game leans on whatever you've learned most recently. Every campaign level has three hints if you get stuck: shape, structure, and solution. Use one, use all three, or pretend they don't exist.
Puzzle Mode — 13 standalone challenges that throw out the maze rulebook. Slide a scrambled selfie of Gizmo back into place, flip memory-match cards, skate across oil slicks, feel your way past hidden traps — each puzzle wants its own kind of script. No hints here: puzzles are meant to be tricky, so you're on your own.
Endurance Mode — Procedurally generated mazes that scale in difficulty until your code or energy can't keep up. Collect Trinkets that change how Gizmo behaves, and push for the global leaderboards.
Scripts live as plain .py files in your save folder. Edit them in-game, or flip on external editor support and open them in whatever editor you prefer — Droning On watches the files and reloads them the moment they change.
The code you write here uses the same structure and nomenclature as the Python you'd write anywhere else. Variables, conditionals, functions, loops, classes, list comprehensions, f-strings, error handling — it all runs on an interpreter we built from scratch and modeled on Python's behavior, so what you learn transfers cleanly. It's a focused slice of the language, not the whole standard library — but no custom syntax to relearn, and no surprises when you take what you've learned somewhere else.
Earn $crap as you play and unlock a growing wardrobe of cosmetic skins and accessories. Mix and match Hats/Ears, Neckwear, Tails, and Skins to build your robo-homie how you like. All items are purely cosmetic and compatible across Bootcamp, Puzzle, and Endurance modes.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 20:19 | 22人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 22人 | 最終観測:2026年9月21日 20:19(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。