GAME DETAIL
Don't Get Caught
In Don't Get Caught, play as a manager or an office worker as you try not to get laid off. Workers can secretly sabotage or support the company to manipulate the boss's fate by day's end. This time, the boss isn't immune to layoffs.
このゲームについて
Steamの詳しい説明を読む
In "Don't Get Caught," the office is your playground, with high stakes. As an employee, you will receive tasks to either slack off and undermine the company or to improve its performance. Every action influences the company's overall standing, directly impacting whether the boss remains employed or gets the boot by day's end.
Boss
The boss isn't just a figurehead; they can assign roles, call meetings, and even fire employees they suspect of misconduct.
Worker
Choose to discreetly derail the company's success or work earnestly to improve it, all while avoiding detection. Your collective actions with colleagues determine the company's performance and the boss's career trajectory.
Gameplay
Employee Mechanics:
Task Assignments: Employees receive randomized tasks that either benefit the company (e.g., shredding paper) or undermine it (e.g., playing games or slacking off in the bathroom). Successfully executing these tasks influences the company's performance metrics accordingly.
Stealth and Strategy: When engaging in activities that could harm the company, employees must act discreetly to avoid detection by the boss.
Collective Impact: The cumulative outcomes of all employees' actions determine the company's overall performance by the end of the workday.
Boss Mechanics:
Role Assignment: The boss can delegate specific roles or responsibilities to employees to enhance productivity and maintain order.
Monitoring and Meetings: By observing employee behavior and performance, the boss can call meetings to address concerns, reassign roles, or boost morale.
Employee Termination: If the boss identifies an employee as detrimental to the company's success, they can fire the employee.
End-of-Day Outcomes:
After the workday, the company's performance is evaluated:
Performance Below Threshold: If the company's performance falls below a predetermined standard, the boss is terminated, signaling a victory for the employees who aimed to sabotage.
Performance Meets or Exceeds Threshold: If the company maintains or surpasses the required performance level, the boss retains their position, marking a win for the boss and any employees who contributed positively.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。