GAME DETAIL
Escape Velocity
An explosive first-person puzzler!
このゲームについて
Steamの詳しい説明を読む
Blow your way out of a collapsing bomb factory in Escape Velocity, an explosive-based First Person Puzzler!
Use sticky bombs, cannons, and modular fuses to fling yourself (and other stuff) across the wreckage of your old workplace
Peek at your coworker's computers to find out more about their lives and the secrets that built the company
Explore an alien industrial park and find hidden collectibles and puzzles to unlock a new ending
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PATCH NOTES!
UPDATE 4 (9/12/2025)
Heads up: Settings have changed and your options and demo progress may have been reset. Sorry about that!
Improved pick-up mode!! now you just have to hold "E" to pick up things, including things that are being flung at you
Starter bombs now change color and produce effects when near a bomb-fuse to indicate contextual behavior (it's purple now)
Fixed issue where player couldn't look up or down. Whoops.
Fixed issue where "restore default settings" would set "invert Y" to "on".
Fixed issue where player would receive a pick up prompt where a vaporized object formerly was.
UPDATE 3 (8/20/2025)
OS cursor no longer shows on top of game cursor in various menus
improved Starter behavior when near fuse-- player will no longer be launched if starter projectile is close enough to trigger fuse. Unless the fuse is behind a wall. Then you can launch fine.
Level select screen!!!
fixed (removed) "super jump" when spamming Starter
Starter now launches more predictably when player is "below" projectile (IE on a ramp)
Player now receives air control upon hitting a wall (this is useful)
Audio settings should now more consistently persist between levels
game save states of all sorts should now work a LOT more reliably now.
UPDATE 2
Kickstarter banner removed. Thank you everyone!
Added killplanes to bsp 2
Added invisible walls to bsp 2
Added skybox mountains to bsp 3
Minor light improvements to bsp 3
Added invisible walls to bsp 4
Removed collision from decorator on bsp4
Fixed game icon! yay
UPDATE 1
CHANGES:
CONTROLLER SUPPORT! well, kinda. Like 75% of it. Menus are navigable, player is fully controllable, but terminals can't be scrolled and act weird if you jump between M&K and controller use.
Button prompts are contextual now! If you're using a keyboard it shows keyboard prompts. If controller, controller prompts. Actual glyphs are pending
Collision removed on wall decorators
Probably a few other small tweaks I can't recall atm but most of this week was getting controller support working
Finally: THANK YOU FOR SUPPORTING OUR KICKSTARTER!!! We're 225% funded! Wow
It's still up for the rest of the week if you wanna donate! Link is in the game itself since steam kinda frowns on direct linking in descriptions.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
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