GAME DETAIL
Don't Wake Grandpa
In "Don't Wake Grandpa," survive 5 nights managing threats like Stunna Boy and Jim Jim while preventing Grandpa from waking. Fix the malfunctioning TV, balance limited resources like batteries and bananas, and use quick reflexes to stop enemies from disrupting Grandpa’s sleep.
このゲームについて
Steamの詳しい説明を読む
CONTROLS:
Game Overview:
In "Don't Wake Grandpa", the player must survive 5 nights in an old house while preventing Grandpa from waking up. The player manages various threats, malfunctions, and creatures that disrupt Grandpa’s sleep. The TV is crucial to keeping Grandpa asleep, but it’s prone to static and breakdowns. Supernatural creatures like Stunna Boy and Jim Jim add more challenges, and the player must manage limited resources like batteries and bananas to survive each night.
Core Gameplay Elements:
Night Survival: The player must survive 5 increasingly difficult nights. With each night, threats become faster and more aggressive.
TV Management: The TV keeps Grandpa asleep but often breaks down, switches to static, or gets stuck on a channel. The player must fix it to prevent Grandpa from waking.
Resource Management: The player needs batteries for their flashlight and bananas to distract Jim Jim, who steals supplies. Balancing these resources is key to survival.
Enemy Threats: Stunna Boy and Jim Jim present different challenges each night, and the player must manage these threats quickly.
Key Characters/Threats:
Stunna Boy:
Behavior: Stunna Boy is a ghostly figure that crawls out of the fireplace and aims to reach the top of the TV. If he makes it to the top, he messes with the TV, causing it to malfunction beyond repair for the night.
Mechanic: The player uses a flashlight to push him back into the fireplace, but the flashlight has limited battery power.
Failure: If Stunna Boy reaches the top of the TV, there’s nothing the player can do to stop the malfunction, increasing the chances of waking Grandpa.
Jim Jim, the Boom Boom Monkey:
Behavior: Jim Jim tries to steal the supply bag containing batteries and bananas.
Mechanic: The player can throw bananas at Jim Jim to temporarily scare him away.
Failure: If Jim Jim successfully takes the bag, the player is left without access to new resources for a period of time, making it harder to fend off other threats.
Grandpa:
Behavior: Grandpa is asleep but highly sensitive to noise and disruptions. If the TV malfunctions or has a loud Channel, his wake meter fills.
Mechanic: The player must balance managing the TV, enemies, and keeping the room quiet to prevent Grandpa from waking.
Static Channel: The TV can randomly switch to loud static. The player must change the channel quickly to avoid waking Grandpa.
Channel Overload: Staying on the same channel too long causes a malfunction. Players need to switch channels regularly.
Flashlight Mechanics: The flashlight is used to prevent Stunna Boy from reaching the TV, but it drains battery life with each flash.
Bag Management:
Bag Resources: The bag may provide batteries, bananas, or nothing, leaving the player with tough decisions about resource management.
Jim Jim’s Interference: Jim Jim periodically tries to steal the bag, forcing the player to react quickly with bananas to prevent him from taking their supplies.
Recap:
Stunna Boy: The player must shine the flashlight on Stunna Boy to stop him from reaching the top of the TV.
Jim Jim: The player needs bananas on hand to throw at Jim Jim when he sneaks in to take the supply bag.
Game Progression:
Night 1: The player learns the basic mechanics. There are simple TV static issues, and no appearances from Stunna Boy or Jim Jim. This night serves as a tutorial.
Night 2: Stunna Boy appears for the first time. The player must use their flashlight to stop him from reaching the top of the TV.
Night 3: Jim Jim appears for the first time, adding another layer of challenge. Stunna Boy moves faster, making it harder to keep him from messing with the TV.
Night 4: Both Stunna Boy and Jim Jim become more aggressive, appearing more frequently and moving faster.
Night 5 (Final Night): All threats are at their peak intensity. Both Stunna Boy and Jim Jim appear constantly, forcing the player to juggle multiple tasks at once. The TV is prone to frequent malfunctions, and resource management becomes a critical balancing act. Every mechanic is at its most challenging, requiring precise timing and quick reactions.
CONTROLS:
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 3件 取得:2026年7月21日 02:22
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 21:27(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。