GAME DETAIL
Hyperwar
Hyperwar is an RTS game with many classic elements such as base building, research, unit production and resource gathering, but it also contains new approaches and ideas. Paired with modern graphics and a freely moving camera, this game is a completely new experience in the genre.
このゲームについて
Steamの詳しい説明を読む
In this RTS game, you either fight for victory in linear missions, or you build your own base in very dynamic skirmish battles, in order to then defeat the enemy by any means possible.
The prerequisite for this is that you have your resources under control. Invest enough resources in your research to ultimately realize the extraction of synthetic metal in large quantities. This achievement will mean your victory. At least that is my belief.
Always pay attention to your energy levels, because too little energy means poor visibility. You also have to expect consequences if buildings are damaged. But hey, you can do it.
The more energy you invest in your radar and communication systems, the more extensive and stable the connection to your AI-controlled units on the battlefield will be.
The enemy will challenge you a lot with special operations, flank attacks and support missions, and they will also continue to develop. Hopefully more slowly than you do.
So, be warned.
It should be noted at this point that due to the high dynamics, every mission start in skirmish mode, even with the exact same settings, leads to completely different outcomes.
There is an extensive skirmish editor at your disposal, which massively increases the replayability value. Among other things, it is possible to change the resource management
in 3 stages.
In addition to the freely rotatable camera, there are other cameras at your disposal, including a cinematic camera that brings you as close to the action as possible, and all of this with day/night cycles if you want.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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