GAME DETAIL
Timeater
Timeater is a 2D pixel art scrolling game with roguelike elements and a narrative focused on bending the time of the game to our will with a bilinear progression that will be spiced up with some gameplay/narrative secrets inherent in time itself.
このゲームについて
Steamの詳しい説明を読む
Timeater is a 2D pixel art scrolling game with roguelike elements and a narrative focused on bending the time of the game to our will with a bilinear progression that will be spiced up with some gameplay/narrative secrets inherent in time itself.
It will focus on the theme of time and its indifferent flow, seen as a passive and omniscient deity, opposed to the nature of chaotic and passionate human change.
Timeater is set in a world where time itself can be manipulated and controlled, playing a central role in both the plot and the game mechanics. The protagonist is a character who begins his adventure in the Central Palace, a neutral place that serves as the main hub and starting point for his missions.
The world is divided into two large thematic paths: Tyranny and Democracy, each representing not only different political ideologies, but also distinct play styles. In the Tyranny path, the player faces oppressive environments filled with arena combat and enemies, where traps are common. Corruption and oppression are recurring themes here, and the player can primarily purchase offensive items to survive and advance.
On the other hand, the Democracy branch is filled with puzzles and intellectual challenges, reflecting themes of freedom and ingenuity, but also bureaucracy and law. This part of the game requires the player to master not only the rapid-fire boss fights, but also the intricate laws and regulations that govern this society. Defensive elements are more common in these areas, supporting a more strategic and measured approach to the game.
The core of the plot revolves around the mission to "punish one of the seven evils of the alchemical elements" and return the "soul stone" to the Central Palace. Each stone retrieved and each evil punished has a direct effect on the temporal advancement in the game world. The player must use special abilities to manipulate time, allowing them to skip combat, areas, or dialogue to set up the course of events in a favorable way.
Failing too many times or dying often speeds up time towards a possible "Bad Ending." However, strategic use of consumables can slow down or reverse some of these negative effects.
The game features multiple endings that explore the various "What Ifs" of the story, depending on the choices the player makes and the specific villains who have been punished. These endings offer a reflection on how different actions and choices can alter the course of time and history in significant ways.
Where will you go first?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。