GAME DETAIL
Sheva
Sheva is a single-player roguelite card fighter where both fighters act simultaneously. Predict your opponent, position your cards, defeat seven chakra bosses, and survive the run to reach the final trial.
このゲームについて
Steamの詳しい説明を読む
What If a Fighting Game Was Turn-Based?
Sheva is a single-player roguelite card fighter built around simultaneous decisions.
Every turn, you and your opponent choose to Charge, Attack or Block. Both actions are then revealed and resolved together.
There are no reaction turns. You must study the fight, anticipate your opponent and commit to your decision.
Predict Your Opponent
Charge to draw another card and prepare a stronger hand.
Attack to commit your active cards, combining their damage and effects into a single assault.
Block to defend against incoming cards and disrupt the attack your opponent has been preparing.
Charging leaves you exposed to damage, but an incoming attack does not remove the cards you have gathered. A well-timed Charge can therefore preserve your momentum and prepare a dangerous counterattack.
The rules are simple. Knowing what your opponent will do next is not.
Control Your Cards
Every card can do more than deal damage.
Cards can strengthen an attack, protect you with Guard, restore health, break defenses, reflect damage, disrupt an opponent’s hand and activate additional effects under specific combat conditions.
The order of your cards matters. Rearrange, duplicate, sacrifice, swap and shuffle them to create stronger combinations before committing to an attack.
Create Your Fighting Style
Choose a starting deck, then transform it through the rewards you discover during each run.
Collect new cards, equip up to six talismans and use powerful abilities that can change the direction of a fight.
Every addition creates new possibilities - but a card that strengthens one combination may weaken another. Deciding what not to take can be just as important as choosing your next reward.
Conquer the Seven Chakras
Every run challenges you to defeat all seven chakras.
Choose the order in which you face them, collect rewards between battles and prepare for increasingly dangerous enemies and bosses.
Each chakra has its own cards, visual identity and combat priorities. Some overwhelm you with direct aggression. Others defend, disrupt your hand or prepare dangerous combinations that must be stopped before they are unleashed.
Shape Every Run
Between fights, you will:
Choose which chakra to challenge next
Add new cards to your deck
Equip talismans with passive effects
Visit the shop to purchase cards, healing and upgrades
Adapt your strategy to the opponents still ahead
No two runs need to follow the same route or develop into the same fighting style.
Reach the Final Trial
Defeat every chakra boss in a single run to unlock the final confrontation.
Fail, and the run ends.
Begin again with a different deck, a new route and a better understanding of how your opponents fight.
Features
Turn-based combat where both fighters act simultaneously
An expanded card pool filled with conditional effects and combinations
Multiple starting decks supporting different strategies
Skills for rearranging, duplicating, sacrificing, swapping and shuffling cards
Powers that can alter the course of a turn
Six talisman slots for creating passive combinations
Seven distinct chakras with escalating enemies and bosses
Enemy behaviour built around chakra-specific priorities
A complete single-player roguelite journey culminating in a final trial
Full controller and Steam Deck support
Predict your opponent. Position your cards. Commit to the fight.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 84.62% / 13件 取得:2026年9月25日 06:06
日本語レビュー レビュー不足または未評価 好評率 0.00% / 1件 取得:2026年9月25日 06:06
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/25 06:24 | 126人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月19日 19:48(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 126人 | 最終観測:2026年9月25日 06:24(21時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。