GAME DETAIL
Proto Boxing
A physics-driven boxing game that blends stylized realism with unpredictable, ragdoll-based combat, emphasizing impactful hits and emergent, chaotic exchanges.
このゲームについて
Steamの詳しい説明を読む
Step into the ring in a stylized take on boxing where impact, movement, and reaction are pushed beyond strict realism. Fights feel grounded, but never restrained, punches carry weight, bodies react in unpredictable ways, and exchanges can shift from controlled to chaotic in an instant.
Built on a physics-driven system with animated ragdolls, every hit blends intention with simulation. The result is a combat feel that sits between structure and spontaneity: precise enough to control, loose enough to surprise.
The tone leans into the unusual, subtle grotesque details, slightly surreal reactions, and a dry, dark sense of humor woven into the experience. It draws from the spirit of older boxing games that favored personality and impact, while using modern tech to make every moment more visceral.
Key Features
Physics-based combat: Animated ragdolls drive impacts, reactions, and emergent moments.
Stylized realism: Grounded movement with exaggerated outcomes.
Unpredictable exchanges: Fights can quickly shift as physics takes over.
Offbeat tone: Hints of dark humor, grotesque detail, and surreal touches.
Modern immersion: Visuals enhance the intensity without aiming for pure simulation.
Control what you can. Adapt to what you can’t.
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Current Phase – Steam Playtest
The main focus is to collect feedback and optimize how the game feels. The Playtest will close completely on August to freeze features and prepare for the next phase.
Public Playtest: Active and open for new players to test core mechanics, AI, and balance.
Feedback Integration: Gathering notes to address bugs and responsiveness.
Tutorial Prototype: Designing the first basic onboarding layout to clarify the controls.
Steam Next Fest Demo Release (October 2026)
The launch of the polished, free playable demo for the public.
Polished Intros: Implementing clean boxer stat displays and basic ring animations.
Interactive Tutorial: Implementing the tutorial for the controls & tips.
Bug Hunting: Pure optimization, performance tuning, and stability fixes for the festival.
Early Access
The game will transition to Early Access as a paid title once the core gameplay reaches the level of quality I'm aiming for. During Early Access, development will focus on expanding the game with new content and polishing existing systems. Planned additions include:
Career mode.
More boxers & customization.
Additional arenas.
Improved AI.
Better animations and presentation.
Audio improvements.
Tutorials.
More gameplay features based on community feedback.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。