GAME DETAIL
Orson, P.I.: Midnight at the Grand Hotel
Twelve guests at a Chicago hotel plot to steal millions in jewels. Stop them before midnight strikes.
このゲームについて
Steamの詳しい説明を読む
NOTE: This is an early access title. It is a work-in-progress and the narrative currently stops after Chapter 2.
Introducing Orson, P.I., a bear cub whose cuddly exterior hides a jaded, hard-boiled detective living within. The first game of the franchise takes place at the Grand Hotel of Chicago, a long-stay luxury hotel.
July 2nd, 1949. Orson finds a cryptic note at his office's door. The letter, full of strange scribblings and seemingly-random numbers, suggests a heist is coming at midnight. Knowing this, you have a chance to solve a great crime before it even happens.
Gameplay switches between two main sequences: in the first, you explore the hotel and investigate. In the second, you return to your office and, using the information you've gathered, piece together the puzzle. The overall goal of the game is to "solve" the cryptic note by identifying who is involved in the conspiracy, what their role is, and where they plan to be at midnight.
The guests at the Grand Hotel are often famous and the persons of interest in the game are no exception. This gives the sting operation a cover: Orson assumes the role of a "high school newspaper reporter" looking to "interview his heroes."
These characters are not always honest. In fact, one should not take a single word at face value. A savvy player can take advantage of this dishonesty. Catching them in their lies will help separate the true suspects from the red herrings.
Once you've completed investigating a floor, it's time to think things through. In our case, this involves "entering the psyche" and engaging in an internal debate. The Psyche consists of many rooms, each with three doors and a question above them. Every door has a potential answer to the question. Entering the correctly-labeled door will lead you to the next room; guessing wrong will loop you back to where you entered.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。