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Fantasy Grounds - Dune - Adventures in the Imperium: Sand and Dust
Dune - Adventures in the Imperium: Sand and DustARRAKIS: SOURCE OF THE SPICE.In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baki
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Dune - Adventures in the Imperium: Sand and Dust
ARRAKIS: SOURCE OF THE SPICE.
In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange.
The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?
This sourcebook for the Dune: Adventures in the Imperium roleplaying game, takes you to the desert world of Arrakis and explores the secrets of the spice. Visit the hidden sietches of the Fremen to learn the mysteries of their culture. Walk without rhythm in the great deserts and perhaps see one of the incredible sandworms. Trade secrets with spies and agents in the bustling marketplace of Arrakeen or the alleys of Carthag. Arrakis is a planet of mysteries and danger, and those who underestimate it never leave.Sand and Dust: The Arrakis Sourcebook contains:
Adapted from 156 pages, an overview of the planet Arrakis, known as Dune, its history and features.
Detail on the mysterious desert Fremen, and their many secrets.
A host of new options for Fremen player characters, including new archetypes, talents and rules for riding the great sandworms.
An in-depth look at spice harvesting and those who try to smuggle and stockpile it secretly.
The secrets of spice revealed, including new spice related talents and abilities.
A gazetteer of the cities of Carthag and Arrakeen, including their layout, noteworthy landmarks, and what life is like for the people of each city.
Expanded notes on creating your own campaigns on Arrakis, including a host of new NPCs, scenario hooks and story seeds.
New campaign options as smugglers, Fremen or merchants instead of agents of a noble House.
A complete adventure 'The water must flow' that involves the player characters in a deadly plot during a water shortage on Arrakis.
Adapted for Fantasy Grounds by: Gregory Haben
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Dune 2d20 ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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データ蓄積中 24時間平均選択した期間に観測データはありません。
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| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
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