GAME DETAIL
Autumn's Dungeoneering
A cozy idle fantasy RPG where the adventurer plays herself. Follow Saki as she explores dungeons, fights monsters, and makes her own decisions. Offer a little help when things go wrong, but don't expect her to listen. She's got this. Probably.
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Sakilera's Guide to Dungeoneering
Their lives. Their choices. Their adventures. You're just along for the ride.
Saki has decided to go dungeoneering.
Whether she's prepared is another question entirely.
Sakilera's Guide to Dungeoneering is a cozy, single-player idle fantasy RPG set in the world of Xanrea, where adventurers have their own personalities, goals, and a remarkable talent for making questionable decisions.
Unlike most RPGs, you don't control them.
They play themselves.
The Adventurer Plays Herself
Meet Autumnal "Saki" Sakilera, a cunning Kitsune with a talent for illusions, Fae Fire, and earth-hardened tails.
Saki doesn't need you to tell her where to walk, which monster to attack, or what spell to cast.
She makes those decisions herself.
The game is being built around adventurers who evaluate their surroundings, pursue their own goals, and react according to their personalities, abilities, and circumstances.
Sometimes Saki will make brilliant decisions.
Sometimes she'll do something spectacularly stupid.
That's her problem. Mostly.
Help, Don't Control
You're not entirely powerless.
Through the planned Influence system, you'll be able to offer gifts, provide emergency assistance, or suggest what your adventurer should do next.
Think Saki should retreat from that enormous monster?
You can suggest it.
Whether she listens is another matter.
You're here to support your adventurer, not control her. Even when you think you know better.
Especially when you think you know better.
Every Dungeon Is Another Adventure
Dungeoneering is dangerous work.
The planned hybrid dungeon system combines procedural generation with handcrafted rooms, encounters, and changing environments.
Your adventurer will decide where to explore, which enemies to fight, what treasure is worth collecting, and when it's time to leave.
Victory brings rewards, experience, and opportunities to grow stronger.
Defeat means losing the supplies and loot carried into danger, but never the permanent progression earned along the way.
Retreating is always an option.
Convincing your adventurer it's a good idea might be another matter entirely.
Adventurers Have Lives, Too
There's more to life than wandering into caves and getting beaten up by goblins.
As development continues, Saki will gain a fuller daily life outside the dungeon. She'll shop for supplies, improve her equipment, train, rest, socialize, and decide when she's ready for another expedition.
She'll eventually be joined by Tama, a cat-eared adventurer with her own personality, abilities, and approach to danger.
Both characters are being designed to live independently, whether you're actively helping them or simply watching their adventures unfold.
Planned Features
Autonomous adventurers: Characters navigate, fight, explore, and make decisions without direct player control.
Personality-driven behavior: Their goals, needs, abilities, and circumstances influence their choices.
Idle, observation-focused gameplay: Watch the adventure unfold without micromanaging every action.
Limited Influence: Offer assistance and suggestions your adventurer can choose to ignore.
Evolving procedural dungeons: Discover changing environments, encounters, enemies, and treasures.
Character progression: Develop skills, discover equipment, and grow stronger through experience.
Meaningful consequences: Failed expeditions cost resources, but permanent progression survives.
Independent daily lives: Adventurers rest, train, shop, socialize, and pursue their own goals.
Explainable decisions: Follow what your adventurer is doing and why, instead of guessing what went through her head.
Saki and Tama: Follow two different adventurers with their own personalities and approaches to adventure.
The game is in active alpha development. Features are being introduced across the development roadmap and are not all available in the current build.
You can prepare them.
You can support them.
You can watch them succeed, fail, and occasionally make decisions that defy all common sense.
You can help.
Occasionally.
They've got this.
Probably.
スクリーンショット
ATTENTION
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日選択した期間に観測データはありません。
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発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
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